Destructive MIDI effects:
BPM-Delay, Flanger, Tremolo... possibly to be applied in Main/Grid/Step and Seq modes.
They could also include some weird step-based modulation of the Pitch/Filters/AMP sections.
They do not have to be calculated in real-time, I'm just looking for a fancy way to modulate a particular pad/note for a given interval of steps via some parameter: the result would be as if they were recorded to the track via Q-link or another incoming midi CC...
You will have your track, you will select pad(s)/note(s), the number of steps you want the effect to be triggered on and the traditional keep/overwrite/play/retry will do the rest! Some effect would eat up on the polyphony, but we could re-sample if needed
It would also give way to experiment with mute/simult, mono/poly and Layer crossfade setting of the pads...
The algorithms are SUPER EASY to program (Delay is just tempo based re-triggering of a sample with a decreasing velocity, flanger is re-triggering it within a few ppq, tremolo is controlling the velocity according on a f(x)... you see where I go) and ABOVE ALL, being destructive, the features will not mess with the CPU, since they will be applied off-line.
It will be nice to have more parameters to tweak, especially for the delay, something like multi-tapping, ADSR...
Thats my request guys, what do you think about it?