Fanu wrote:i feel they didnt play the touch screen game to its fullest capabilities at all.
I suspect the issue is that the touch UI was designed by the in-house developers, much of it on-the-fly and really just a lazy port of the existing software. They needed to bring in touch screen UI experts, I doubt they did, but that's just a guess based on how average the UI is.
There's a few headline touch features like xyfx and sample edit (really obvious stuff to incorporate), but the rest is just by-the-numbers, 'does the job' kind of stuff. I still find the whole interface far too fiddly, it's often a ball ache to use and far too much menu diving. Half the time in grid edit I have difficulty selecting the note I want, or I really have to be super-precise to hit some icons. Yes it's ultimately a cool tool with lots of features, but I do feel they missed the mark on much of this, it could have been so much better.
I do feel that the market is still ripe for a third party to develop a rival product with a far superior UI - serious competition is what we need, but no one is taking the bait. I guess it's such a niche market these days that most companies are not interested.