Technical questions for the MPC2000xl and the MPC2000
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By nogginj Thu Mar 10, 2011 4:09 pm
a happy ending to a mildly derailing (yet immensely interesting) thread!

take note of the times peterpiper posted...i imagine your sample is <5 secs long and the 'short chops' are the ones you are hearing towards the end of the sound.

you could also try a different Velocity->Start value...something other than 100.
By m_town_beatmaka Fri Mar 11, 2011 6:37 am
i did actually choose a sample that was exactly 5 secs long and it then worked for me, mad mad props to everyone cant explain how appreciative I am, I have now made two beats using this and im quite stoked with them so thanks again guys. A wealth of knowledge resides on these boards!!
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By peterpiper Sat Mar 12, 2011 6:54 am
Fung45 wrote:Once someone does this successfully try sequencing some of your chops then adjust the velocity of the sequenced track. Why avoid using ZnEdit?



Yes. Thats why I dont use this technique. But there is one benefit: Every chop mutes every other chop.



znEdit is a function in the trim menu that allow you to select a zone of a sample and edit this zone (insert another sample into this zone, delete, silence AND copy to new sample).
Fast way to cut up a sample to smaller parts:
1. select zone (set start and endpoint) in desired length (I mostly select zones in 8th notes. Well I select a bit longer than 8th not to loose anything. see point 4)
2. hit EDIT -> copy to new
3. enter name of new sample AND hit ENTER. Hit DOIT

4. selecting the next zone (hint: hit OPEN WINDOW buton while the cursor is at start or endpoint setting. change the setting zone length to FIX. now the zone will stay at this legnth and you only need to set the startpoint for another 8th note length zone)

peace
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By nogginj Mon Mar 14, 2011 4:02 pm
If you leave it to poly, it will work just like you expect...hits will continue to ring out for the length of the sample. It gets pretty chaotic pretty fast.

One advantage to this velocity->start technique is that you only need to use one pad and one sound. I frequently reach the 256 sound limit, so I can appreciate this.
One other subtle benefit, is the chance factor...you don't really know what you are going to get when using the vel->start function, so the 'surprise' chops might be inspiring.

I don't really think either way is better or worse, they both have their merits, and still both require more work in some places and less work in others. This thread is full of good info regarding the technique in question, but which technique to use is ultimately personal preference.