For discussion about setting up your studio and advice on the gear and equipment within it.
By andromeda Mon May 11, 2015 10:38 pm
I'm looking to find someone that has possibly 1hr per week to teach analog synthesis to me.
We can do skype/paypal if your not in NYC. I am preferring it that you own and use an Andromeda A6, HOWEVER, it doesnt need to be. I need a tutor on creating programs from an initialized patch.
I would like to cover different ideas, tricks, MO's on creating;
Basses,
Pads,
stabs,
leads, etc etc.
I am quite serious if your wondering. It's been very difficult finding someone as I don't know anyone with this skill set. Get at me asap, love to hear from you.
[email protected]
By andromeda Wed May 13, 2015 3:34 pm
anyone? I'm willing to pay for your time, what I can afford of course.
No one on here teaches analog synthesis at all? Hit me up at [email protected] and we can begin to discuss if you have any questions.
just want to really create a few patches from the initialized patch, could be fun, maybe we'd both learn, and you could pick up a few bucks as well. Sounds like a deal to me.
Maybe you know someone that's not reading these posts that you think would be a good person for me to talk to, write me and hit me with there email or something. Thanks!
By jsf Fri May 15, 2015 8:27 pm
to start, you'd eventually like to amend your threads title, replacing analog for subtractive, unless you looking to learn about electronics.

analog's about the flow of electricity through components for generating sound, while subtractive is the nature of andromeda's sound synthesis.

subtractive was the name given to this variant of sound synthesis where you'd use filters to subtract harmonics from synthesized sound coming out of the oscilators, it was when the first filters came up. low cut/hight cut or high pass/lowpass respectively.

but first things first
sound synthesis[analog or digital] allows to understand nothing but a concept, ie, you can generate an electronic/digital signal that visuualy looks like a sine wave, said to be sound in its most purest form, a form youll never be able hear in a natural environment, it's so pure it doesn't exist.
then theres the saw, square and triangle waves that are only possible to achieve due to a few basic formulas someone come up with, youll not be able to find this ones alone as well anywhere but coming off a synth.
the formulas mentioned above are very simple, ie, imagine you generate a sine wave at a X frequency, next you start summing sine waves but at higher frequencies, lests say only odd harmonics of. suddenly you start realizing the more harmonics you add, more squared the the sine wave turns.. in basic terms, that's how square waveforms evist. same applies to saw and triangle, only different harmonics.

back to filters, the subtractive synthesis thing, say a low cut filter, when you turning down the CUT knob, you're cutting off those hiogh harmonics the more you cut the more it sound like a sine wve, till you get to the fundamental sine and you kill it, and then it's all silent again!

ahhh fairytales :booz: