
By Antonym
Sun Jul 16, 2006 12:41 am
the second i start locking threads about os 3.0....i think of a production tip for the 1000 that applies to the new os.
however, i feel justified in posting it because it's a tip, not a question/bug report, etc...so please bear with me
but here we go.
when it comes to drums, i no longer advocate layering when assigning samples to pads. ie, no
kick1
kick2
dopekick
all on the same pad...
i suggest composing different drum kits in the same program per song and using grid edit to "layer" them.
pad bank a - your main drumkit. in my example, a chopped break/chopped silence to patch in the in betweens. at this point you can create your drums over your sample - all in one track, because grid edit makes it easier to do that.
pad bank 2 - the layer samples. try to assign them the same way - i like having 1-4 all kicks, 5-8 all snares, then 4 hats, and the last 4 misc and cyms. you can do the same thing for pad bank B for continuity's sake.
now, to layer, either just play the drums over each other again - or if it's too difficult to do that, copy the whole damn track to anothre track, change em all to corresponding B pads, and merge the 2 tracks together.
instant layering - but it's better. grid edit shows 1 bank at a time, so you can go through and decide which note you want layered and which you DON"T want layered by taking out notes from the B bank grid edit...you understand? the result is deeper control over individual drum notes.
because the mpc1000 and 2500 lack the old simult feature - that is, multiple features applying to different layers of the same pad, this basically simulates simult by spreading the samples out to different pads.
this takes full advantage of the multiple pad banks of the mpc1000 while giving more control over the layering process - as well as the trakcing process. you can choose to track these drums together, or separately and layer em in your daw, tweaking each particular layer further before layering.
tell me what you think, and if you have any further ideas on how to better this method PLEASE tell me because it's about to be my prime method of layering and drum programming - getting REAL deep in there.
peace, enjoy. more discoveries later.
nym
however, i feel justified in posting it because it's a tip, not a question/bug report, etc...so please bear with me
but here we go.
when it comes to drums, i no longer advocate layering when assigning samples to pads. ie, no
kick1
kick2
dopekick
all on the same pad...
i suggest composing different drum kits in the same program per song and using grid edit to "layer" them.
pad bank a - your main drumkit. in my example, a chopped break/chopped silence to patch in the in betweens. at this point you can create your drums over your sample - all in one track, because grid edit makes it easier to do that.
pad bank 2 - the layer samples. try to assign them the same way - i like having 1-4 all kicks, 5-8 all snares, then 4 hats, and the last 4 misc and cyms. you can do the same thing for pad bank B for continuity's sake.
now, to layer, either just play the drums over each other again - or if it's too difficult to do that, copy the whole damn track to anothre track, change em all to corresponding B pads, and merge the 2 tracks together.
instant layering - but it's better. grid edit shows 1 bank at a time, so you can go through and decide which note you want layered and which you DON"T want layered by taking out notes from the B bank grid edit...you understand? the result is deeper control over individual drum notes.
because the mpc1000 and 2500 lack the old simult feature - that is, multiple features applying to different layers of the same pad, this basically simulates simult by spreading the samples out to different pads.
this takes full advantage of the multiple pad banks of the mpc1000 while giving more control over the layering process - as well as the trakcing process. you can choose to track these drums together, or separately and layer em in your daw, tweaking each particular layer further before layering.
tell me what you think, and if you have any further ideas on how to better this method PLEASE tell me because it's about to be my prime method of layering and drum programming - getting REAL deep in there.
peace, enjoy. more discoveries later.
nym









