By djnato
Mon Jun 30, 2008 12:10 pm
Hey all,
I've been using the MPC for about 6-12 months now and I discovered a new technique yesterday which I thought I should share as its proved pretty useful to me.
Now that I know this it seems basic as hell and many of you may know this already, but for those that don't here it is:
When you have a drum sound e.g. a snare where the tail cuts too abruptly and u like the attack but the decay sounds unnatural, try turning the note on for that sound, then setting the decay from anywhere between say 45-95.
This leaves you with a sharp snap for the attack and the decay fades out to the end of the sample. I've found this technique works very well for kick drums aswell and makes them punch a bit more.
Also when you do this to a sound such as a synth or instrument which has note on, if the decay is set high enough, you will notice when u tap the pad it will leave a bit of reverb/decay (for want of a better word) after the sound whereas without the decay the note will play only until you take your finger off the pad which usually leaves an unnaturally abrupt ending.
Some sounds benefit amazingly from this such as when you have long strings samples or synth sounds, just play around with it and you work out how much decay you need for each sound.
Hope I explained that right. As I say this is probably some basic sh** to a lot of you, but I been using the MPC for a while and only just stumbled across this one so I thought they're may be more of you out there strugglin with this ish!
Peace
I've been using the MPC for about 6-12 months now and I discovered a new technique yesterday which I thought I should share as its proved pretty useful to me.
Now that I know this it seems basic as hell and many of you may know this already, but for those that don't here it is:
When you have a drum sound e.g. a snare where the tail cuts too abruptly and u like the attack but the decay sounds unnatural, try turning the note on for that sound, then setting the decay from anywhere between say 45-95.
This leaves you with a sharp snap for the attack and the decay fades out to the end of the sample. I've found this technique works very well for kick drums aswell and makes them punch a bit more.
Also when you do this to a sound such as a synth or instrument which has note on, if the decay is set high enough, you will notice when u tap the pad it will leave a bit of reverb/decay (for want of a better word) after the sound whereas without the decay the note will play only until you take your finger off the pad which usually leaves an unnaturally abrupt ending.
Some sounds benefit amazingly from this such as when you have long strings samples or synth sounds, just play around with it and you work out how much decay you need for each sound.
Hope I explained that right. As I say this is probably some basic sh** to a lot of you, but I been using the MPC for a while and only just stumbled across this one so I thought they're may be more of you out there strugglin with this ish!
Peace




