By Hank Zenith
Tue Oct 05, 2004 7:17 pm
I am having a problem editing my drum samples. Some of my drum samples, mostly kicks, have too much tail end noise. I am not a great user of technical terms so bare with me. When the kick sample ends it makes a "pop" type noise like there is no smooth decay. Like when a kick is sampled and has some static in it, the kick sound ends and the noise cuts off quick. So, if playing the kick close together is a series of "pops". Anyway, on my old 2000 I would remedy this problem by, on average, turning the decay of the kick to 6. On the 4000 I have tried every setting I could mess with to get rid of the nasty cut off and it doesn't seem to affect a damn thing. I can tell I am messing with the decay but the sound never loses that nasty tail end cut off. I would like to know how to work the decay on the 4000 better so I could get rid of the harsh sample cut offs and keep my kicks, and other sounds, working well. Hopefully this makes sense. Thanks, Hank

