Exchange tips and tricks for the Akai MPC4000
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By Blue Haze Thu Apr 17, 2008 1:54 pm
i will speak on this more as it is a major part of the music making process. Step your game up.
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By wookjr Thu Apr 17, 2008 5:56 pm
Blue Haze wrote:it is a major part of the music making process.


Only for purely sample-based music.


Second thought...the samples (sounds) in a keyboard sometimes need editing (tweaking)
too. Neva mind.

Wook
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By Blue Haze Thu Apr 17, 2008 6:44 pm
wookjr wrote:
Blue Haze wrote:it is a major part of the music making process.


Only for purely sample-based music.


Second thought...the samples (sounds) in a keyboard sometimes need editing (tweaking)
too. Neva mind.

Wook


I`m glad you realize in time what you were saying, man :lol:


I got to go to work and get some rest I will revisit this post tomorrow with some insights on the sample editor within the 4k and the different ways each function is used.

I will expand more than just phrases but the actual notes and sounds themselves a kind of breakdown of the basic process. :idea:
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By Blue Haze Fri Apr 18, 2008 2:45 pm
First part of this basic series on sample editing is the notion that no matter what sampler you use the most important thing to keep in mind is the samples you use. Whether the sample is good or not will have a big effect on how your music sounds. You can make great music with the right samples from a keyboard workstation like motif, a four track player, software sampler like battery, SP505, or a mpc the most important thing I state again is the samples you use in your composition.

Now to the subject at hand what is a sample?? Most users have phrases on the brain like a drum loop, groove loop, and such consisting of a bar or two bar meter of music that they want to trim,timestretch or timeslice like recycle to fit into a loop based composition which is cool but that is not what we are talking about here.

A SAMPLE is a single note of an instrument like a A, C, Eb, or G notes of a sax, violin, guitar, or kick drum even. Many of us have edited a drum sample kick, snare, hihat and all but instrument note samples their hasn`t been much discussion on the board for the reasons I stated before. Phrases on the brain which is why alot of different mpc users are fiending for a 5k or dismissing the keygroup programs of the 4k as unnessary.

A sample is a single note in my definition and in a sense the reason a sampler was invented in the first place to recreate the sound of real acoustic instruments which the synths of yesterday couldn`t accurately reproduce. A sample can be layered, merged, blended with other notes of different instruments at the same or different pitches if you wish. You can really shape your sound by your choice of sampled notes.

That is it for now I will return later. Remember a phrase is different from a sample.

A sample is a single note from a instrument or ??? your table pounding if you wish.
By MPC 4 ME Sat Apr 19, 2008 2:11 am
ok lets not confuse anyone
a sample is nothing more than a recording of a sound
it is not a note or whatever youre calling it

please continue...
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By Blue Haze Sat Apr 19, 2008 12:13 pm
MPC 4 ME wrote:ok lets not confuse anyone
a sample is nothing more than a recording of a sound
it is not a note or whatever youre calling it

please continue...



No a sample is just that a note and everything I`m calling it. A phrase is a bar or more of a groove, a sample for what a full sampler is made for in the MULTLISAMPLER context is first a note along with a group of notes from an instrument build into an program you can play back. Like a Grand Piano, Brass Horns, Violin, Voices, or Hand claps in some pitched timing into instruments aka Akai programs consisting of notes like C, E, G, A spread over octaves on your keyboards and etc like I already stated so don`t confuse my thread.

If you think plainly editing a sample comes simple. If you are too engrossed in sampling only drum hits you may lost sight of the reason the 4k sample editor and mostly why most audio editors are set up the way they are.

This is going back to basics of course you can sample whatever you like but to make music all sounds should have a pitch or all you have is just noize!!

Back to basics take a wine glass and a spoon if you like tap out a scale or melody if you wish and record it into your audio editor or the 4k and you are on your first step on making music.

I will be back later.

Every thing you sample is a note whether you know the pitch or not. I`m not talking about phrases I repeat I`m not talking about phrases that is another thread on Phrase Editing. :lol: :lol: :lol:
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By Blue Haze Sat Apr 19, 2008 12:30 pm
Now I have been on the forum for a minute giving tips to fellow users if they are open to it. I realized many times the way we view things can make a big difference in progression of our abilities. Or at the same time cause limitations to our growth. We have a Full Sampler with the 4k which means you can have a Grand piano, Triton Rez instrument, Harp, or some new creation you cook up all on your own that never existed in the real world. But the most basic thing we have to find, mold, and create into something new it just that a pitched note and notes you can build into an instrument.

Think of it this way it is a note from a instrument, string, keys, voice, or elevator wall when you record it in and a sample when it exists inside your 4k, which you play or program and becomes music when it comes out.

I got to go back later. :idea:

P.S. if you are like me to lazy to unplug and replug your 4k to record anything in GET a Portable RECORDER or an Belkin iPod Adaptor like I did and go crazy recording every pitched note from every source you come in contact with.
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By Blue Haze Mon Apr 21, 2008 6:14 am
The first edit function is the start and end margins in trim mode basically using the discard function. When you edit a note or sound you want to capture the whole note be it at 1/8th, 1/16 or a whole note. It is important that you not only view the sample but to use your ears of the note or notes you are trying to capture in your mind. You want to set your start and end margins in trim function to shape how long the sound will play. You can use region but that isn`t the goal here cuz if you i my opinion use trim start and end you can make very precise, tight, and detail start and end points.

Now that you have set the start and end points you can on the 4k at least play your sequence and see how it sounds whether its in a keygroup or drum program. As your sequence plays you can set the sample end point to length which will allow you to keep the same length and use the start point to move the points throughout the sample to select the section of the note or sound you want to use in your composition. You can set the start point every at the attack of a note or set the start point pass the attack to make your note soft sounding. This allow you to set up your note in programs via velocity>>>start to play the sample softly or sharply by your velocity.

The 4k has 512 MB of Ram sound you can record in long note samples for example from a piano at 10secs if need be without looping to build into a mulitsampled keygroup program if you wish. The start and end points of trim page is done by cursor or playing the whole sample and hitting the capture start points and end points as it plays. This is kind of intuitive for me if I want to a wav file of different notes or same notes with different levels too.

It is good to make copies of the sample before and after setting the start and end points so that you can get the part of the note that you want. Or you can make several copies of the same note with different start and end points to layer later on one key to play at different velocities.

Lastly after you have decide if you want to get rid of the excess unused parts hit discard to save memory. Plus you make the start and end points permanent when you save the notes or sounds whatever you want to call it.

That is it for now the first editing function is the start and end margins in trim along with discard which you can use or not use if you wish. In the early days memory was limited so discarding was necessary but not so much today. I only discard now when I decided that the other parts I will not use and when I want to save it permanantly to my hard drive.
Aka nondestructive editing in a way similar to a DAW. Keep is simple.

I will come back later. 8)