By mech1
Wed Jul 06, 2005 12:16 am
sorry for the redundant posts but i've combed over the previous threads and didn't find much info on other aspects of running your own indie label. I've checked the RAPCOINTELPRO (site which is indeed great) but no dice, either that or i'm blind.
anyway, here are some other things I'm curious about when starting your own label. this is of course assuming the artists you're signing are brought on with a handshake type deal and without proper contracts involved (as a lot of people do).
1.everyone talks about how important it is to own the masters. it seems commonplace for artists to retain ownership of their masters when releasing music on an indie. this in turn leads to a 50/50 split of profits. my question is, when is it acceptable for the label to retain ownership of someone's masters? i've heard that if an artist has their product ready to press (already produced, mixed & mastered) then it's custom for the artist to retain ownership. however, i've also heard that if you the label invest in the artists demo (mastering & mixing) then you should technically own the masters because you're paying to have the recording professionally done. what's the consensus on this?
2.what does an artist usually get in the way of royalties for compilations? remixes? again, I know a lot of artists will do this for free just for the exposure but i'm sure some expect to get paid. so what is the average fee?
3.3rd party licensing. is there a set % that your label would get if you worked out some sorta 3rd party licensing agreement? let's say you released music by DJ Shadow on your label. Company X wants to use one of his tracks from your label on their comp so they contact you and ask permission. how do you figure the licensing fee? this also goes back to who owns the masters. if you own the masters you can license any track you want to to anybody, but if the artist owns the masters then they can license the track to whoever they want.
4.if you solicited a demo from someone is it commonplace to offer to buy their demo from them? let's say you solicit 3-4 tracks worth of material from an artist, they're virtually unknown but you're willing to take a chance on them and release a 12" single. however, it'll cost you anywhere from $1200-1800 to manufacture 1000 pressings. in order to recoup your costs you'll have to have a fairly effective marketing and distribution strategy. basically, if in the off chance you manage to make your money back you'll want most of it going back into the label. so, do artists sometimes offer to sell their masters to a label? or do they just expect royalties?
5.lastly, is $5000 enough to get a label off the ground? I've heard of labels starting on less but maybe this only applies to people releasing their own material. can it be done?
anyway, here are some other things I'm curious about when starting your own label. this is of course assuming the artists you're signing are brought on with a handshake type deal and without proper contracts involved (as a lot of people do).
1.everyone talks about how important it is to own the masters. it seems commonplace for artists to retain ownership of their masters when releasing music on an indie. this in turn leads to a 50/50 split of profits. my question is, when is it acceptable for the label to retain ownership of someone's masters? i've heard that if an artist has their product ready to press (already produced, mixed & mastered) then it's custom for the artist to retain ownership. however, i've also heard that if you the label invest in the artists demo (mastering & mixing) then you should technically own the masters because you're paying to have the recording professionally done. what's the consensus on this?
2.what does an artist usually get in the way of royalties for compilations? remixes? again, I know a lot of artists will do this for free just for the exposure but i'm sure some expect to get paid. so what is the average fee?
3.3rd party licensing. is there a set % that your label would get if you worked out some sorta 3rd party licensing agreement? let's say you released music by DJ Shadow on your label. Company X wants to use one of his tracks from your label on their comp so they contact you and ask permission. how do you figure the licensing fee? this also goes back to who owns the masters. if you own the masters you can license any track you want to to anybody, but if the artist owns the masters then they can license the track to whoever they want.
4.if you solicited a demo from someone is it commonplace to offer to buy their demo from them? let's say you solicit 3-4 tracks worth of material from an artist, they're virtually unknown but you're willing to take a chance on them and release a 12" single. however, it'll cost you anywhere from $1200-1800 to manufacture 1000 pressings. in order to recoup your costs you'll have to have a fairly effective marketing and distribution strategy. basically, if in the off chance you manage to make your money back you'll want most of it going back into the label. so, do artists sometimes offer to sell their masters to a label? or do they just expect royalties?
5.lastly, is $5000 enough to get a label off the ground? I've heard of labels starting on less but maybe this only applies to people releasing their own material. can it be done?

