Post your views and questions about the Akai MPC2500

By Arno06000 Fri Jan 19, 2007 2:47 pm
3 tracks, all DRUM, same prog...

And I still don't understand why I HAVE to chop a sample that I don't NEED to chop...
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By dablunt Fri Jan 19, 2007 4:17 pm
would you mind trying something for me svp?

copy PROGRAM1 to PROGRAM2 and PROGRAM3.

then

use PROGRAM1 on TRACK1
use PROGRAM2 on TRACK2
use PROGRAM3 on TRACK3

Not sure if it will work but just to satisfy my curiosity.


Chopping a sample you dont have to....
I think this is because the sample is so long that the MPC is applying the MONOPHONIC policy (instead of POLY) to the sample after a certain number of note triggers.
Perhaps if you chop it up the MPC is able to free memory and resources to use again on the next part of the chopped sample, but I'm really guessin here as you can probably tell!!


Not sure why, perhaps it is a bug???

And they say Anglo-French relations are bad :roll:


Bon Chance, I'm off for a weekend!!!
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By Antonym Fri Jan 19, 2007 5:43 pm
And I still don't understand why I HAVE to chop a sample that I don't NEED to chop...


when you start doing it, you'll never go back. it lets your sample play from each note rather than only from the start of the sample. there are tons of recorded midi notes for you to push/pull/tweak separate from the 1 had you not chopped it. it also lets you create "fills" using the chopped sample, lets you build/relieve tension by stuttering one note, etc. control is a good thing. it takes a while to get the hang of but it's one of the biggest tips i feel like i ever got.

plus it helps with the polyphony issues.

so even if you're looping chopping is a VITAL part of the mpc sequencing process - otherwise it belongs in an audio track environment solely so that it plays from wherever you start instead of the single recorded midi note. this improves workflow a LOT.

but while i'm at it. make sure your longer ride/etc samples are on MONO instead of POLY. make sure that if a sample is stereo, it NEEDS to be stereo - ie, it has different sonic properties per channel. make sure that all samples that overlap each other NEED to - if they don't, put em on a mute group.

this frees up extra room that you may not have even realized you were using.

By Arno06000 Fri Jan 19, 2007 6:43 pm
Ok thanks for the advices, I'll try this chop tip ;) Tks for all the answers

By WatchYoNuggets Sun Feb 04, 2007 2:18 pm
Arno06000 wrote:Ok thanks for the advices, I'll try this chop tip ;) Tks for all the answers

Yo i had the same problem, I fixed that by setting the PLAY MODE of the specific Pad to POLY (it´s in the program mode under params)
For some reason the pads with sounds assigned to them were set to MONO, while the unassigned pads were set to POLY. :idea:

cheers