By
Antonym
Fri Nov 30, 2007 4:23 pm
actually you'd be very surprised about that. but don't worry, with a readjustment of your program you'll be fine. i use snares that often eat up 4 voices unto themselves and i get away with it. my songs usually top out at around 28-30 voices, i try to leave 2 just in case i'm using input thru. though i do occasionally have a problem with completely maxed polyphony, i can always compensate.
edit - by using the techniques i describe you won't have to reduce the number of drum sounds in your sequence, you'll just have to modify the way they talk to you.
i'll go ahead and give you my well-rehearsed polyphony mismanagement speech. this will help you a lot.
imagine you have a ride sample, that's a mono file, and you put it in on every 8th note.
tssstssstssstsss, correct? well, you'd think so.
ride samples are often very long. you're playing your ride sample overtop of itself. if the sample is set to POLY, this means the ride will overlap. the ssssss of the first ride will overlap the tsssss of the 2nd. depending on the length of your ride, you can find yourself using 12 voices--just for the ride!
answer. set your ride sample to MONOPHONIC. this way, you will only ever be using 1 voice for that pad. 12 voices, or 1 voice--imagine the difference that alone will make.
the same is true of snares, kicks, and hats. those should all be monophonic typically, unless there's a huge reason not. same with all drum sounds for the most part.
2nd - if a sample is in stereo and the sound is virtually identical on both L and R, convert it to mono. you're wasting that extra voice. i always sample my main sample in stereo though just in case. if need ever be, after chopping and sequencing that stereo file, i can always batch convert the chopped samples to mono and create a duplicate "mono" version of the program for particularly busy points in the song.
running out of polyphony is a very frequent trait of an intermediate/beginner user. you can know your way around the mpc yet still not quite grasp the concepts of maximizing your 32 voice polyphony.