Forum to discuss all matters relating to the MPC1000 and MPC2500 operating systems created by 'JJ' (all versions).
By dsk3000 Tue Jul 06, 2010 5:09 am
Wanted to ask peoples ideas on this , im doing a B-boy style track , i sampled a 4 bar drum loop chopped it up and edited a bit . Sound great like a 70s drum break but now i need to fatten it up.

Cos its a drum break i can split the sound form the original break like snares kicks and his as it will sound strange ,so here was my idea , please comment.

Layer using simult , then run the layered drums out through different outputs to be eq and effects in logic so id have in logic for example a layout like this:

track 1 - original cut up break
track 2 - layered kick
track 3 - layered snare
track 4 - layered hi hat.

How do other people go go about this?

thanks in advance
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By cyrus Thu Jul 08, 2010 5:23 pm
something like recycle could help with this (maybe even jjos chop shop). say you have a break that you chopped, but kept in whole chunks to keep some of the hiss and original groove, you can take that loop you created, resample your arrangement in mpc as 1 wav, take that new loop into recycle, slice it up and let recycle generate a pgm and sequence , import that pgm and sequence back into mpc, then use simltant to layer heavier kick/snare under the sliced hits in your new pgm. now your loop will be sliced, but play back as you indented because of recycle's generated pgm and seq, but you have the ability to treat each hit seperate. know what im saying? maybe not the best explanation...........but i think this is what you are after.
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By angel Sun Jul 11, 2010 2:18 pm
cyrus wrote:something like recycle could help with this (maybe even jjos chop shop). say you have a break that you chopped, but kept in whole chunks to keep some of the hiss and original groove, you can take that loop you created, resample your arrangement in mpc as 1 wav, take that new loop into recycle, slice it up and let recycle generate a pgm and sequence , import that pgm and sequence back into mpc, then use simltant to layer heavier kick/snare under the sliced hits in your new pgm. now your loop will be sliced, but play back as you indented because of recycle's generated pgm and seq, but you have the ability to treat each hit seperate. know what im saying? maybe not the best explanation...........but i think this is what you are after.

this this can be the answer
http://www.mpc-forums.com/viewtopic.php?f=25&t=121407&hilit=jjchop
http://jjchop.blogspot.es/1278093120/jjchop2-en-fase-beta/