
By Sooty_G
Sat Dec 15, 2012 7:50 pm
looking at the online manual for this, it really looks like JJ screwed this mode up!
http://www7a.biglobe.ne.jp/~mpc1000/128xl/grid_drum3.htm
it's one of the best features in OS2xl, but here it looks like he really over-complicated it. that multi-pad view really screws things up, and he made it 10 times slower & harder to work with because now you have to move the cursor to the top of the screen each time you want to edit a simple parameter. the way it all laid out in rows in OS 2xl is much better.
look at all the crap he expects you to memorize! :
If PAD1 is hit, marker will be 1 / 16 step back.
If PAD3 is hit, marker will be 1 / 16 step movement.
If PAD4 is hit, the event on a marker will be eliminated and marker will be 1 / 16 step movement.
If PAD5 is hit, a marker will be moved to the first of back beat.
If PAD7 is hit, a marker will be moved to the first of next beat.
If PAD8 is hit, all the events on cursor will be eliminated.
If PAD9 is hit, a marker will be moved to a left end.
If PAD11 is hit, a marker will be moved to a back event.
If PAD12 is hit, a marker will be moved to a next event.
If a DATA wheel is turned pressing PAD13, the event on a marker can be shifted. (- / +11 tick)
If a DATA wheel is turned pressing PAD14, the velocity of the event on a marker can be changed.
If PAD15 or PAD16 are hit, the step interval of PAD2, PAD6, and PAD10 can be changed.
use to be you just used the arrow & bar keys to move the cursor around!
i don't have OS128XL yet, and haven't decided whether to get it yet or not, but we really got to get him to fix this! i'm afraid he will use this as the basis for a new small-screen JJ OS.
he should just bring back classic LOOP EDIT mode and use the extra screen space to just add more rows of information at the bottom. you could put the automation stuff down there so you could easily view/edit it. loop start, end, attack, decay, etc... it would be great to be able to view/edit that stuff in LOOP EDIT. it would be like the 'parameter locks' feature that Elektrons gear has (Machinedrum, Monomachine, etc..)
http://www7a.biglobe.ne.jp/~mpc1000/128xl/grid_drum3.htm
it's one of the best features in OS2xl, but here it looks like he really over-complicated it. that multi-pad view really screws things up, and he made it 10 times slower & harder to work with because now you have to move the cursor to the top of the screen each time you want to edit a simple parameter. the way it all laid out in rows in OS 2xl is much better.
look at all the crap he expects you to memorize! :
If PAD1 is hit, marker will be 1 / 16 step back.
If PAD3 is hit, marker will be 1 / 16 step movement.
If PAD4 is hit, the event on a marker will be eliminated and marker will be 1 / 16 step movement.
If PAD5 is hit, a marker will be moved to the first of back beat.
If PAD7 is hit, a marker will be moved to the first of next beat.
If PAD8 is hit, all the events on cursor will be eliminated.
If PAD9 is hit, a marker will be moved to a left end.
If PAD11 is hit, a marker will be moved to a back event.
If PAD12 is hit, a marker will be moved to a next event.
If a DATA wheel is turned pressing PAD13, the event on a marker can be shifted. (- / +11 tick)
If a DATA wheel is turned pressing PAD14, the velocity of the event on a marker can be changed.
If PAD15 or PAD16 are hit, the step interval of PAD2, PAD6, and PAD10 can be changed.
use to be you just used the arrow & bar keys to move the cursor around!
i don't have OS128XL yet, and haven't decided whether to get it yet or not, but we really got to get him to fix this! i'm afraid he will use this as the basis for a new small-screen JJ OS.
he should just bring back classic LOOP EDIT mode and use the extra screen space to just add more rows of information at the bottom. you could put the automation stuff down there so you could easily view/edit it. loop start, end, attack, decay, etc... it would be great to be able to view/edit that stuff in LOOP EDIT. it would be like the 'parameter locks' feature that Elektrons gear has (Machinedrum, Monomachine, etc..)
Last edited by Sooty_G on Mon Dec 17, 2012 7:52 am, edited 2 times in total.


