Forum to discuss all matters relating to the MPC1000 and MPC2500 operating systems created by 'JJ' (all versions).
By Sovereign Thu Feb 12, 2009 6:21 pm
arebee wrote:. or stuff that barely needs moving about apart from a few fx.



This is exactly what JJ is trying to address with the new changes.
Like trunk said you get use to working that way because the older MPC's lacked a better method, even the 4k required that you trigger audio.

It still becomes a hectic way to work compared to using audio chunks that have a relative time association.
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By elevated Thu Feb 12, 2009 7:27 pm
Trunk has the right method here. When I have something in an audio track that's definitely a permanent part of the song, I'll edit (and usually chop) the Take, and then trigger these resulting samples in a Drum Track.

I see the Audio Tracks as a scratch pad, and super fast way to get any live source recorded in time with your sequence.

But... Chopping your audio up and then triggering it from different bars in and Audio Track? That seems VERY backwards to me. You have no timing flexibility. What is the advantage?
By Sovereign Thu Feb 12, 2009 10:07 pm
elevated wrote:Trunk has the right method here. When I have something in an audio track that's definitely a permanent part of the song, I'll edit (and usually chop) the Take, and then trigger these resulting samples in a Drum Track.

I see the Audio Tracks as a scratch pad, and super fast way to get any live source recorded in time with your sequence.

But... Chopping your audio up and then triggering it from different bars in and Audio Track? That seems VERY backwards to me. You have no timing flexibility. What is the advantage?



Cool if that's how you feel, but I would suggest you look at audio tracks more deeply than that.
Since and audio track and a sample are the same you can manipulate things in so many ways.
The only thing that's makes them different is the type of track they are assigned to.
You can edit take how ever you like or need since it's still just a sample.
The real difference is how the 1k treats it when it's assigned to an audio track.
Being able to lock it in time and have it play from any point gives a whole nother level to things like mutes, effects and transitions.

If that triggering as a sample works for you cool but far too much potential in the audio tracks to ignore them or sell them short.
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By elevated Thu Feb 12, 2009 10:25 pm
Well it can be nice how the Audio track starts playback from any point, although not critical to me. Anything else specific to try? I'm definitely up for trying new tricks.