By dtaa pla muk
Mon Jan 12, 2009 5:23 pm
this is a simple xfade for mono samples of a certain length in TRIM.
it's another loop mode, you get to it by turning the data wheel past loop on, loop alt and finally Xfade. you can't change the amount of the crossfade, but i havent yet needed to.
this works best on stuff chopped note per note, like mono instrument samples lifted from a record. typically i drop everything into ALTLOOP if it's stereo but xfade is better. tradeoff - stereo sound, or perfectly smooth loop?
perhaps the best thing this is for is drums. typically i sample all breaks in mono and build a stereo image myself in daw. as such, i often want to create my own tails (ala that video i put up last year, with the ringing bell sounds). sample xfade lets you' take an open hi hat that gets cut off suddenly and let it ring out as long as you want, and it sounds way more realistic than if it were altlooped.
also, if you're going to be using incoming pitch bend/qlink realtime tune, xfade sounds smooth, way smoother than normal loop/altloop when you're pitch-bending the sample. the latter two can sound kind of clicky - xfade, this is not a problem.
furthermore, i think it preserves polyphony too - so xfading your sample doesn't kill your polyphony. i THINK, anyway - i will have to check on that.
just a heads up. i'd almost missed this, and it was one of my big 3 requests.
it's another loop mode, you get to it by turning the data wheel past loop on, loop alt and finally Xfade. you can't change the amount of the crossfade, but i havent yet needed to.
this works best on stuff chopped note per note, like mono instrument samples lifted from a record. typically i drop everything into ALTLOOP if it's stereo but xfade is better. tradeoff - stereo sound, or perfectly smooth loop?
perhaps the best thing this is for is drums. typically i sample all breaks in mono and build a stereo image myself in daw. as such, i often want to create my own tails (ala that video i put up last year, with the ringing bell sounds). sample xfade lets you' take an open hi hat that gets cut off suddenly and let it ring out as long as you want, and it sounds way more realistic than if it were altlooped.
also, if you're going to be using incoming pitch bend/qlink realtime tune, xfade sounds smooth, way smoother than normal loop/altloop when you're pitch-bending the sample. the latter two can sound kind of clicky - xfade, this is not a problem.
furthermore, i think it preserves polyphony too - so xfading your sample doesn't kill your polyphony. i THINK, anyway - i will have to check on that.
just a heads up. i'd almost missed this, and it was one of my big 3 requests.








