
By damien907
Tue Jun 19, 2012 7:55 am
so ive always been intimidated by the 16 levels function because it assigns one sample to 16 pads. i dont want it to erase everything i have in a drum program or something like that.
ive been messing aroudn with it today with a hi hat sample.
could you guys clear something up for me?
so i have my open hat set to a1 with the sustain set to zero in the pgm mode. then i push 16 levels and set it to "decay"
so now my first row of hats sounds like a closed hat and as i go to the top, it gradually opens more and more.
so i recorded a 4 bar loop with this on, played a few different pads, then played it back and it sounds good.
then i turned the 16 levels button off and it played back as if it were still on.
i then added a snare to another pad, and applied16 levels to my pitch, recorded it, and the hi hat samples played fine with it.
so my question is, if i had a bunch of samples on my pads, and i applied 16 levels to one of them, then turned it off (so i could hear the other pads after recording again)i would think it would act like it just did in my expiremnent.
so in the end, 16 levels seems to be a tactile way to use 'extra data' in this example that extra data being decay levels, and the pitch.
i have found that 16 levels is non destructive. and i can edit it later in grid edit or step edit (as long as i remember which track has the 16 levels feature turned on)
so today i learned that 16 levels wont overwrite your other pads, and even when its turned off, the recording acts as if it was still on.
i just want to make sure im not mising anything major here, like if i did it on an actual project i was working on, i wouldent want it to somehow **** something up that i didnt think of.
but it seems like i can just embrace the 16 levels function for what it is...badass. am i correct?
thanks
ive been messing aroudn with it today with a hi hat sample.
could you guys clear something up for me?
so i have my open hat set to a1 with the sustain set to zero in the pgm mode. then i push 16 levels and set it to "decay"
so now my first row of hats sounds like a closed hat and as i go to the top, it gradually opens more and more.
so i recorded a 4 bar loop with this on, played a few different pads, then played it back and it sounds good.
then i turned the 16 levels button off and it played back as if it were still on.
i then added a snare to another pad, and applied16 levels to my pitch, recorded it, and the hi hat samples played fine with it.
so my question is, if i had a bunch of samples on my pads, and i applied 16 levels to one of them, then turned it off (so i could hear the other pads after recording again)i would think it would act like it just did in my expiremnent.
so in the end, 16 levels seems to be a tactile way to use 'extra data' in this example that extra data being decay levels, and the pitch.
i have found that 16 levels is non destructive. and i can edit it later in grid edit or step edit (as long as i remember which track has the 16 levels feature turned on)
so today i learned that 16 levels wont overwrite your other pads, and even when its turned off, the recording acts as if it was still on.
i just want to make sure im not mising anything major here, like if i did it on an actual project i was working on, i wouldent want it to somehow **** something up that i didnt think of.
but it seems like i can just embrace the 16 levels function for what it is...badass. am i correct?
thanks









