Forum to discuss all matters relating to the MPC1000 and MPC2500 operating systems created by 'JJ' (all versions).
By innovine Mon Aug 06, 2012 4:56 pm
What's a good way to stop a sample playing when I get to the end of a sequence (and loop around, or go to a different sequence)

For example, I want to place a white-noise riser, or a reversed cymbal crash near the end of my sequence. I want to be able to move the start earlier and later, to time the build up. Then at the end of the sequence, I want the sample to cut off. What's the best way to do this?
By innovine Mon Aug 06, 2012 6:55 pm
I don't always know what sequence I will go to, so placing dummy notes at the start becomes difficult to manage, but I could probably squeeze it in in at the end of the sequence..
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By bliprock Mon Aug 06, 2012 7:04 pm
So you want it to be pretty tight? It is all in the timing! right? I say this as there a few ways to do this and some, but not all, can depend on OS of course.
I will tell you one way but it depends on tempo being set, as opposed to the other methods, but can be done in any MPC. Only cos your not using patched phrase or have it chopped right. So its all in the timing, so therefore, you just have to time it right. Its pretty obvious I know. So all you gotta do is put the riser start in the right place and time stretch it if you have to. I mean thats how its always done. :hmmm: like you have to make sure samples match tempo otherwise...... well some people might go for out of time stuff, but not me or you. Reverse cymbal is exactly the same, just put it in the right place and it works. I mean you hit pad near end of sequence and tweek in grid edit/step edit till its right. So it goes woosh and ends with sequence, like you want. But there is a few tweeks like pitch shift /time stretch. Do this and you can chop change sequences with no problem and all your sweeps and reverse cymbals will work as before - till you change tempo of course as samples are not patched phrases or chopped. So like i said this is the old way, that means you gotta put some work into it but its kinda stuck at a tempo but it works. unless your gen Y maybe :wink: well just remember that the hits are usually earlier in reverse, or you can easily add silence to end of the sample to change the timing, that is another old trick for reverse as it is usually coming up from 0dB, so more 0dB is no biggy. depends on sample ect of course. like say if you want to keep pitch then time stretch, or if its noise then pitch shift it as its not as pitch orientated so to speak. So that is a few things to try that you can do on any sampler/sequencer. I actually use these methods as I do not use DAW, and can do it pretty well most times, and can not be bothered to actually patch phrase a riser, or cymbal, as I have done before, and the above methods worked for years and it works for me. If you make a patch phrase instead, then it will always work in what ever tempo, but chop on transients is hard on riser, as it has none really. In this case I would use autochop on high level to get it real smooth if you go this method.

Another consideration is FX. hit stop when there is a reverb or delay, and of course you will hear the tail ends of the FX after you stop. Use FX change to get around this if you really want dead silence and you are using a reverb or delay which stops the dead silence happening or change you want. something to consider anyways and good to be aware of.

Also JJOSXL has mutes that act on one shot samples so that stop and mute will be immediate. Go to OTHER Screen, hit F2 MISC, make sure Mute/Stop is set to immediate. Use mute to make everything you want to mute, mute. Or solo some blank track instead. this way you will mute the track with riser say and use same track on each sequence so that way as you mute and change tracks it will stop straight away like you want it to. so you could make mute event on start of next sequence so as it changes it cuts of sample riser/cymbal when it changes to mute. then take of mute for start of riser/cymbal.

Some people use other ways such as to make a ghost hit (very short sample, velocity 0 so you do not hear it) and put it where you want a mute and it acts as a mute on the chosen sample in the same mono program. like copper tony just posted as i wrote this
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By bliprock Mon Aug 06, 2012 7:15 pm
yeh at the end maybe better as you always want it to end no matter where you go sequence wise. Look, i use synths so patterns and MIDI data is what i use to make a riser so never have this problem at any tempo. Cymbals and some reverse wooshes I do sample and I just place them in like I said above no probs. ie always in time, no matter what tempo as it is sequence events. So its just gotta go in the right place in the sequence. In fact if you do take the time to do this you can hit it live and be pretty sure it will end in time as you hit pad in time. Cos you matched it up already
By innovine Mon Aug 06, 2012 7:54 pm
bliprock wrote:yeh at the end maybe better as you always want it to end no matter where you go sequence wise. Look, i use synths so patterns and MIDI data is what i use to make a riser so never have this problem at any tempo. Cymbals and some reverse wooshes I do sample and I just place them in like I said above no probs. ie always in time, no matter what tempo as it is sequence events. So its just gotta go in the right place in the sequence. In fact if you do take the time to do this you can hit it live and be pretty sure it will end in time as you hit pad in time. Cos you matched it up already


Yeah thanks bliprock, I appreciate the suggestions but its not really addressing the question I had. My sample is layers of modulated noise that slowly build and evolve, and it doesnt matter whats in the sample just that it ends at the right time.. I adjust the start point because I WANT the modulations and movement in the riser to play against the beat, but since the sample doesn't really ever reach a climax, I just want the AUDIO to end at the right point. On top of this, I trigger a pattern with CC data which controls the cutoff of a synth which is operating on the audio and also provides a riser effect coming to the end of the sequence, and this so I can move the timing of the sample but not have to re-do the filter opening. So "time it right" is more or less what I am working hard to not do.
There are a few other places I would like audio to just stop, rather than the sample play out, so knowing the right way to do this would be useful. I'd be nice to insert an Audio Stop type of event, like i could insert a track mute, only have it work immediately (is there a way to make track mute kill the playing audio on the track, or does it always wait for the samples to play out?)
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By Bugfix Mon Aug 06, 2012 9:24 pm
innovine wrote:is there a way to make track mute kill the playing audio on the track, or does it always wait for the samples to play out?)

Have you tried using Note on instead of One shots?
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By bliprock Tue Aug 07, 2012 3:19 pm
yay Bugfix :) that as well. lol, its the most obvious way to, and am slappin myself for not mentioning it. good call. here is my riser work today


stoner dub electronica (ambient Dub) is a good genre for wooshes and risers. i did this today, didnt have time to finish it, so reverse cymbal work tomorrow :)
I gave my friend my monotron for a while and got it back a while ago and had been meaning to use it and since I been thinking risers I was on it like a rash.