By Jamon
Wed Aug 22, 2012 6:22 am
If you take a sample, use 16-levels or chromatic assignment, then try to play it melodically, you get this very repetitious sound where the same exact audio phrase repeats again and again, except each time it's faster or slower and different pitch.
It works for repetitive sounds, especially percussion. But I wanted something more natural, that felt alive, because it changes rather than repeats mechanically. There's layers, but that's more of the same kind of thing, and is limited to only a few.
So I thought I'd record a long slow sound that doesn't change pitch, but changes character subtly enough to make it interesting. Then I thought I could change the pitch to make it playable like an instrument. But that didn't seem to work.
Q-link can be set to change pitch, but it's like a pitch wheel where it just sweeps from low to high without steps at the notes. The drum program has a tune parameter, and if you put the cursor in the first field before the decimal, hit the pad to trigger the long sound, and move the data wheel, then you can play the notes. But you have to go through each one, and hitting the ones you want with a clunky data wheel is very difficult.
With an instrument program, you can turn on portamento, and as long as the melody has note changes one right after the other you can play the pitch without retriggering the sound. But, what if you want to play it with gaps in between? Then it retriggers each time there's space in between notes, which again sounds repetitive.
I read the manual, and experimented with various settings, like note on, with looping, loop & hold, etc., but I couldn't find anything that would let me change the pitch while the sample played, without restarting it.
So I had to hack it. Here's the recipe:
1. Make a new sequence, which will act like an instrument program.
2. Make a new program. Either drum or instrument depending on which features you want to use to tweak the sound. If you chose drum, set it chromatic.
3. Got to grid, hit window, turn off auto increment; turn on full level.
4. Go to track 1, go to start, over dub, hit pad 1, over dub, go to track 2 ... repeat
5. If you used note on, set the sequence to be really long, and use seq edit to set the duration to last the sequence. If you used drum you can use loop & hold instead.
6. Go to track mute screen, all mute, press window and set mute type to level, mute/stop of one-shot to through, then press play.
7. Hold the solo button and press a pad. You're now in solo mode, and you can press the pads to change pitch, playing it as you normally would with 16-levels, minus the velocity changes, and it won't re-trigger the sample each time you hit a pad.
8. Bonus: Set your MIDI buttons to link keyboard keys to "TRK-XX SOLO", then you can play it on your keyboard.
You can't do anything else but this, because you're limited to 32 voices. So you can only have 32 notes available at once. It doesn't care that they're muted, it still uses a voice.
How does it sound? It's still percussive if the sample is constant, because the track mutes are abrupt. But, depending on the material, that can work. If you have changes in the sound of the sample, like if it has big changes that are done in time with the melody, then you can use it kind of like a vocoder, where you play the melody you want, but the actual content of the sound is being injected. That keeps it sounding more natural and flowing, but lets you manipulate it to fit your melody.
Is there a better way to do this? Maybe I just overlooked an obvious option. If not it'd be nice if this functionality could be added somehow, so it'd only use 1 voice. Otherwise, I guess it's just a hack for when you want to use the MPC as an instrument without retriggering the sample.
You can record the soloing, so you can play your melody to have it sequenced, then go to record mode and set it to record internally, then press play to get a sample of your melody, then bring that back into your real sequence.
It works for repetitive sounds, especially percussion. But I wanted something more natural, that felt alive, because it changes rather than repeats mechanically. There's layers, but that's more of the same kind of thing, and is limited to only a few.
So I thought I'd record a long slow sound that doesn't change pitch, but changes character subtly enough to make it interesting. Then I thought I could change the pitch to make it playable like an instrument. But that didn't seem to work.
Q-link can be set to change pitch, but it's like a pitch wheel where it just sweeps from low to high without steps at the notes. The drum program has a tune parameter, and if you put the cursor in the first field before the decimal, hit the pad to trigger the long sound, and move the data wheel, then you can play the notes. But you have to go through each one, and hitting the ones you want with a clunky data wheel is very difficult.
With an instrument program, you can turn on portamento, and as long as the melody has note changes one right after the other you can play the pitch without retriggering the sound. But, what if you want to play it with gaps in between? Then it retriggers each time there's space in between notes, which again sounds repetitive.
I read the manual, and experimented with various settings, like note on, with looping, loop & hold, etc., but I couldn't find anything that would let me change the pitch while the sample played, without restarting it.
So I had to hack it. Here's the recipe:
1. Make a new sequence, which will act like an instrument program.
2. Make a new program. Either drum or instrument depending on which features you want to use to tweak the sound. If you chose drum, set it chromatic.
3. Got to grid, hit window, turn off auto increment; turn on full level.
4. Go to track 1, go to start, over dub, hit pad 1, over dub, go to track 2 ... repeat
5. If you used note on, set the sequence to be really long, and use seq edit to set the duration to last the sequence. If you used drum you can use loop & hold instead.
6. Go to track mute screen, all mute, press window and set mute type to level, mute/stop of one-shot to through, then press play.
7. Hold the solo button and press a pad. You're now in solo mode, and you can press the pads to change pitch, playing it as you normally would with 16-levels, minus the velocity changes, and it won't re-trigger the sample each time you hit a pad.
8. Bonus: Set your MIDI buttons to link keyboard keys to "TRK-XX SOLO", then you can play it on your keyboard.
You can't do anything else but this, because you're limited to 32 voices. So you can only have 32 notes available at once. It doesn't care that they're muted, it still uses a voice.
How does it sound? It's still percussive if the sample is constant, because the track mutes are abrupt. But, depending on the material, that can work. If you have changes in the sound of the sample, like if it has big changes that are done in time with the melody, then you can use it kind of like a vocoder, where you play the melody you want, but the actual content of the sound is being injected. That keeps it sounding more natural and flowing, but lets you manipulate it to fit your melody.
Is there a better way to do this? Maybe I just overlooked an obvious option. If not it'd be nice if this functionality could be added somehow, so it'd only use 1 voice. Otherwise, I guess it's just a hack for when you want to use the MPC as an instrument without retriggering the sample.
You can record the soloing, so you can play your melody to have it sequenced, then go to record mode and set it to record internally, then press play to get a sample of your melody, then bring that back into your real sequence.





