Forum to discuss all matters relating to the MPC1000 and MPC2500 operating systems created by 'JJ' (all versions).
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By bees80 Tue Jun 19, 2007 2:16 pm
did someone say gritty drums?
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By distortedtekno Tue Jun 19, 2007 2:22 pm
bees80 wrote:did someone say gritty drums?

yeah bro. I feel like I'm dreaming.
I knew the processor was capable all along fom reading the specs a while back.
Now the dream will become a reality! :D

I gotta celebrate with some breakfast...

Image

By oxroc Tue Jun 19, 2007 2:24 pm
OOH GOD!!!!!

By TennesseePimp865 Tue Jun 19, 2007 2:35 pm
JJ is the ish. I spent all day learning the new OS yesterday, and am still learning.

Anyway, related to this, I was wondering if it is possible to improve the quality of sound for the efx.

For instance the Reverb on the MPC doesn't sound very good, and I was wondering if it could be improved? Thanks.
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By Antonym Tue Jun 19, 2007 2:39 pm
i just threw up on my sister i'm so excited, and she's all the way in california

i reckon this doesn't actually change the bitrate, it's still 16 bit, but i bet it quantises the bits (exact same sound). that way it still outputs 16 bit, distorted, but doesnt sound like 16 bit.

ie it's like a 1 time effect like timestretch

this is great!
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By gunmetal Tue Jun 19, 2007 2:40 pm
WOOOOOOOOOOOOOOOOOOOOAH!!!!!!!!




:o
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By joeybells Tue Jun 19, 2007 2:42 pm
I'm truly stunned.
This is dope
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By Antonym Tue Jun 19, 2007 2:45 pm
For instance the Reverb on the MPC doesn't sound very good, and I was wondering if it could be improved? Thanks.


pimp: what i suggest is not using the reverb on the mpc1000 as a final say in your reverb attempts. just use it as a 1st kind of idea of what a decent reverb would sound like and then use a better quality direct x plugin when you track out into a software program.

i use the reverb more and more for that reason, just as a kind of "clue"
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By distortedtekno Tue Jun 19, 2007 2:46 pm
i just threw up on my sister i'm so excited, and she's all the way in california

:lol: :lol: :lol: :lol: :lol:
That quote is worthy of a sig.

But anyway, we'll find out more about the bit reduction process (hopefully by later tonight). I'm sure it's similar to what you described, as the end-reult will still be 16-bit, but with the conversion inbetween still being real (unlike the bit grunger effect).
8)
Last edited by distortedtekno on Tue Jun 19, 2007 2:47 pm, edited 1 time in total.
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By wudsiba Tue Jun 19, 2007 2:46 pm
I know that JJ is running out of room, will this take anything away from previous versions? Just sounds too good to be true. All my love to JJ.
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By distortedtekno Tue Jun 19, 2007 2:48 pm
wudsiba wrote:I know that JJ is running out of room, will this take anything away from previous versions? Just sounds too good to be true. All my love to JJ.

I doubt it will remove anything, but we'll find out later. There's still a bit of code to work with (very little), so I doubt we'll be missing anything.
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By Juta Tue Jun 19, 2007 2:52 pm
this cant be true. can't wait to hear/try this out.
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By gunmetal Tue Jun 19, 2007 2:53 pm
8)



I knew this was possible. the jj keeps making the "impossible" possible. I am still in disbelief!!! I wanted this function for soooooo long! I could reach in my pockets again and shell out another $30 for these guys. they deserve it!


:D
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By Antonym Tue Jun 19, 2007 3:11 pm
codewise i imagine this isn't too huge. it's an offline effect, a 1 time application (LOVE the ALL option!!!!) that forces the sample to interesting internal stretches

pitching down a 12 bit sample waaaaaaay down is such a nice ring
!!!!

idea forming

velocity layers
all 1 sample, 16 pieces of a chop or something on LAYER 1 of your pads.

save the program to its own folder
clear mem
load program/samples
convert all to 12 bit
save samples in folder
clear mem
load first program/samples
convert to 8 bit
save samples

load all samples, 16 bit, 12 bit and 8 bit

create a velocity layer program with each pad having 3 samples, the first triggering from 0-40, 2nd from 41-80, last from 81-127

assign qlink 1 to NOTE ON and LAYER

result: you can sweep through the qlink in play to have your sounds change bitrates.