
By arebee
Wed Nov 07, 2007 3:56 pm
hey, ive been on about this for sometime, and i get buffed off each time by unconvincing arguments.....
the track mute page is cool, i use it all the time, allways have done, but lately im experiencing wierd issues. some sequences grind to a halt, that never used to do this (in fact some of them were written in older JJos's and showed no signs of this problem - otherwise they wouldnt have got created in the first place).
the problem is one of voice poliphony, like how many samples the mpc can play at once yeah?
ive got a 4bar seq., 6 tracks have breaks on them (all in oneshot/mono voicemode)....all other tracks are empty.
if i play all tracks at once (unmuted) the mpc can do this, and the voice monitor shows up to maximum of 10 voices being used up overall in the seq. so basically my entire usage at the maximum point is about a third of the voice limit.
as soon as i mute even one track!!, or all of them - voice monitor gradually rockets up to the limit of 32 voices, and the sequencer begins to slow under the pressure (ultimately -unstopped my mpc will crash).
now, ive been told that the extra voices used are due to the fantastic 'mute/stop of oneshot sample:immediate' setting (mode+track mute+'window'). and that its so that the track can be actually playing (using up voices in a silent mode) in order to be immediately unmuted.... i totally get this idea, but why is the poliphony use flying off into the maximum before 4bars is even reached? as i understand it, the most voice use i should hit is the same as when all my tracks are active right? (in this case just 10 voices).
i know that i can turn off 'immediate' and have it the easy (keep my mouth shut and grumble to myself) way, but then my oneshot breaks arent being cut up as i had intended - and i said this earlier - and the most important argument i think - these seqs were made with this purpose at some point a while back, and the mpc didnt behave this way when i first made them (in an earlier JJos) otherwise they would never have got finished..........so i know that the code for it was working well at some point i the os history.
so why am i being robbed of polyphony? im getting to the stage of back tracking - convinced im gonna find an os version that didnt do this, then stick with it.....until JJ finds this bug n flattens it.
gizzed off rB)
the track mute page is cool, i use it all the time, allways have done, but lately im experiencing wierd issues. some sequences grind to a halt, that never used to do this (in fact some of them were written in older JJos's and showed no signs of this problem - otherwise they wouldnt have got created in the first place).
the problem is one of voice poliphony, like how many samples the mpc can play at once yeah?
ive got a 4bar seq., 6 tracks have breaks on them (all in oneshot/mono voicemode)....all other tracks are empty.
if i play all tracks at once (unmuted) the mpc can do this, and the voice monitor shows up to maximum of 10 voices being used up overall in the seq. so basically my entire usage at the maximum point is about a third of the voice limit.
as soon as i mute even one track!!, or all of them - voice monitor gradually rockets up to the limit of 32 voices, and the sequencer begins to slow under the pressure (ultimately -unstopped my mpc will crash).
now, ive been told that the extra voices used are due to the fantastic 'mute/stop of oneshot sample:immediate' setting (mode+track mute+'window'). and that its so that the track can be actually playing (using up voices in a silent mode) in order to be immediately unmuted.... i totally get this idea, but why is the poliphony use flying off into the maximum before 4bars is even reached? as i understand it, the most voice use i should hit is the same as when all my tracks are active right? (in this case just 10 voices).
i know that i can turn off 'immediate' and have it the easy (keep my mouth shut and grumble to myself) way, but then my oneshot breaks arent being cut up as i had intended - and i said this earlier - and the most important argument i think - these seqs were made with this purpose at some point a while back, and the mpc didnt behave this way when i first made them (in an earlier JJos) otherwise they would never have got finished..........so i know that the code for it was working well at some point i the os history.
so why am i being robbed of polyphony? im getting to the stage of back tracking - convinced im gonna find an os version that didnt do this, then stick with it.....until JJ finds this bug n flattens it.
gizzed off rB)




