
By Antonym
Thu Nov 22, 2007 4:32 pm
this is looking to be a long series of posts from me. please please please add and comment on my ideas.
velocity range was up until the announcement of os2 one of the most important (if not THE most important) parts of my workflow. when it was announced that velocity range of layer was going to be removed in os2, i immediately started thinking about how to get around this.
here i am just flexing my mind trying to come up with different ideas. there are pros and cons to every idea. please add them if you see them.
THE SITUATION: previously, multiple samples could be triggered independently on the same pad via QLINK-layer or velocity. i used this to create very realistic drum patterns via arranging the drum samples from softest to hardest, depending on the strength of the hit. this will no longer be possible in OS2.
MY OBJECTIVE: to figure out a good way of emulating this. using the same pad for every snare/etc does not provide the subtle variance necessary to create realistic, multitimbral drum hits that sound significantly different when struck at low velocities compared to high velocities.
THINGS TO AVOID: overusing polyphony. some of the techniques i've been considering have the potential of eating 3 or more voices with every hit of the drum. using more than 1 pad bank. having to switch pad banks while playing drums is a pain. in drum programs, multiple pad banks can be used either for simulted layers OR a different drum set. however, for ease of use, it's best to be able to access all of one's current drum kit from a single bank.
velocity range was up until the announcement of os2 one of the most important (if not THE most important) parts of my workflow. when it was announced that velocity range of layer was going to be removed in os2, i immediately started thinking about how to get around this.
here i am just flexing my mind trying to come up with different ideas. there are pros and cons to every idea. please add them if you see them.
THE SITUATION: previously, multiple samples could be triggered independently on the same pad via QLINK-layer or velocity. i used this to create very realistic drum patterns via arranging the drum samples from softest to hardest, depending on the strength of the hit. this will no longer be possible in OS2.
MY OBJECTIVE: to figure out a good way of emulating this. using the same pad for every snare/etc does not provide the subtle variance necessary to create realistic, multitimbral drum hits that sound significantly different when struck at low velocities compared to high velocities.
THINGS TO AVOID: overusing polyphony. some of the techniques i've been considering have the potential of eating 3 or more voices with every hit of the drum. using more than 1 pad bank. having to switch pad banks while playing drums is a pain. in drum programs, multiple pad banks can be used either for simulted layers OR a different drum set. however, for ease of use, it's best to be able to access all of one's current drum kit from a single bank.
Last edited by Antonym on Thu Nov 22, 2007 6:42 pm, edited 1 time in total.







