
By Antonym
Tue Jan 01, 2008 3:04 am
in os2, it is possible to select which CHOP you are playing via qlink note on CHOP 1-16.
if you remember, i used to be real big on setting velocity range layers on my chopped samples so that you could play in fact 4 samples per pad. when os2 struck i largely abandoned this in favor of spreading the sample out across all pad banks so i could get individual ADSR control per chop.
but now, couple this with per-chop this effectively makes this even better. now, you can play 16 samples from 1 pad. possibility here is huge.
this is the first thing that came to my mind. you know how sometimes you have a strum, or chord, which if you dropped on the 1.01.00 (start of sequence) sounds offbeat because a couple milliseconds of the strum that exists before the first note? typically with those strummed chords, you want the last struck note to hit 1.01.00 - but of course when the sample starts earlier, that doesn't work.
old solution: drop the note toward the end of your sequence, on the last couple ticks so it bleeds into the looped sequence/next sequence. or extract/slice into 2 samples.
new solution: designated 2 chop points, one containing the whole sample and the other containing the point that would sound good if it started from 1.01.00
more later but i gotta steam this broccoli.
if you remember, i used to be real big on setting velocity range layers on my chopped samples so that you could play in fact 4 samples per pad. when os2 struck i largely abandoned this in favor of spreading the sample out across all pad banks so i could get individual ADSR control per chop.
but now, couple this with per-chop this effectively makes this even better. now, you can play 16 samples from 1 pad. possibility here is huge.
this is the first thing that came to my mind. you know how sometimes you have a strum, or chord, which if you dropped on the 1.01.00 (start of sequence) sounds offbeat because a couple milliseconds of the strum that exists before the first note? typically with those strummed chords, you want the last struck note to hit 1.01.00 - but of course when the sample starts earlier, that doesn't work.
old solution: drop the note toward the end of your sequence, on the last couple ticks so it bleeds into the looped sequence/next sequence. or extract/slice into 2 samples.
new solution: designated 2 chop points, one containing the whole sample and the other containing the point that would sound good if it started from 1.01.00
more later but i gotta steam this broccoli.


