By dtaa pla muk
Mon May 12, 2008 6:42 pm
follow the steps and tell me where you run into trouble:
1- load/record an 8 or 16 bar sample
2- enter it in track 1 as an audiotrack
3- use tap tempo or intuition to get your audiotrack to about the right tempo.
4- turn qlink TEMPO on with a small range: 97%-103% should be more than sufficient for this purpose
5- enter your audio track. look at your sample, observe the first bar
6- move your qlink until the first bar is perfect, ie the first bar of your sample fits the first bar of your sequencer perfectly. often there are transients that will help you do this: a kick drum, for example, will often be on the downbeat, so you can use that as reference.
7- observe the current tempo and write it down.
8- move to the 2nd bar of your sequence and repeat. change the tempo til the 2nd bar fits perfectly. it may be an identical tempo, it may be off by 3/10ths of a bpm. don't worry about having changed the tempo you already found, remember that this is all just for reference. write down the tempo of the 2nd bar.
9- proceed til you're out of bars and have all 8 or 16 tempos written down.
10- enter a drum or midi track. enter step edit. on each corresponding bar, drop your tempos.
the result is a sequence with built-in tempo changes, created to "update" the sequences tempo to fit the human groove of the sample you put in your audio track. now, when you record with TC on, the changing tempo will change the "position" of where your drums are quantized to because of the tempo changes. it will cause your sequencer to speed up/slow down in tiny increments based on the human timing of your audio track.
now, i say every 1 bar, but that's very coarse. note: the more specific you input your range (like every half bar, every quarter note, etc) the more "fitting" your resulting groove will be, and the better results you'll get when using TC values.
this way, your drums can sound natural, human and smooth while still staying "on the grid" since it's your GRID that's moving, not your drums.
it's a complex concept to describe, but it's ridiculously simple in practice.
1- load/record an 8 or 16 bar sample
2- enter it in track 1 as an audiotrack
3- use tap tempo or intuition to get your audiotrack to about the right tempo.
4- turn qlink TEMPO on with a small range: 97%-103% should be more than sufficient for this purpose
5- enter your audio track. look at your sample, observe the first bar
6- move your qlink until the first bar is perfect, ie the first bar of your sample fits the first bar of your sequencer perfectly. often there are transients that will help you do this: a kick drum, for example, will often be on the downbeat, so you can use that as reference.
7- observe the current tempo and write it down.
8- move to the 2nd bar of your sequence and repeat. change the tempo til the 2nd bar fits perfectly. it may be an identical tempo, it may be off by 3/10ths of a bpm. don't worry about having changed the tempo you already found, remember that this is all just for reference. write down the tempo of the 2nd bar.
9- proceed til you're out of bars and have all 8 or 16 tempos written down.
10- enter a drum or midi track. enter step edit. on each corresponding bar, drop your tempos.
the result is a sequence with built-in tempo changes, created to "update" the sequences tempo to fit the human groove of the sample you put in your audio track. now, when you record with TC on, the changing tempo will change the "position" of where your drums are quantized to because of the tempo changes. it will cause your sequencer to speed up/slow down in tiny increments based on the human timing of your audio track.
now, i say every 1 bar, but that's very coarse. note: the more specific you input your range (like every half bar, every quarter note, etc) the more "fitting" your resulting groove will be, and the better results you'll get when using TC values.
this way, your drums can sound natural, human and smooth while still staying "on the grid" since it's your GRID that's moving, not your drums.
it's a complex concept to describe, but it's ridiculously simple in practice.