By surfreaky
Tue Feb 20, 2007 11:55 am
When I create a sequence which uses a high bpm (say, above 150) and many "ghost" note repeats to add realism (say, fast triplets r 1/24 snare rolls), then the MPC tends to cut off long decay single hits, like a crash cymbal for example.
I am pretty sure it is not a polyphony problem, as there are never more than 4 sounds playing at the same time.
Has anyone experienced the same problem? Do you have any solution?
I am pretty sure it is not a polyphony problem, as there are never more than 4 sounds playing at the same time.
Has anyone experienced the same problem? Do you have any solution?

