Reviews and questions about the entry-level MPC500
By surfreaky Tue Feb 20, 2007 11:55 am
When I create a sequence which uses a high bpm (say, above 150) and many "ghost" note repeats to add realism (say, fast triplets r 1/24 snare rolls), then the MPC tends to cut off long decay single hits, like a crash cymbal for example.

I am pretty sure it is not a polyphony problem, as there are never more than 4 sounds playing at the same time.

Has anyone experienced the same problem? Do you have any solution?

By Dj Duz Tue Feb 20, 2007 12:18 pm
i get that allot actually, my drum lines usually have lots going on and that does become a problem when it cuts out a backing sample or a bass line. haven't worked out a way around it yet though
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By Upright Tue Feb 20, 2007 12:58 pm
Wow, strange. I've never had this problem. I can't imagine how, but hopefully it's user error. :D
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By Dj Proces Tue Feb 20, 2007 5:16 pm
Dj Duz wrote:i get that allot actually, my drum lines usually have lots going on and that does become a problem when it cuts out a backing sample or a bass line. haven't worked out a way around it yet though


I have the same problem, for real, i hope its a user problem. in the other mode there are some settings for playing back a note in a sequence, but I changed it, and nothing seems to change :evil: .
By Emilie Thu Feb 22, 2007 3:39 pm
surfreaky wrote:When I create a sequence which uses a high bpm (say, above 150) and many "ghost" note repeats to add realism (say, fast triplets r 1/24 snare rolls), then the MPC tends to cut off long decay single hits, like a crash cymbal for example.

I am pretty sure it is not a polyphony problem, as there are never more than 4 sounds playing at the same time.

Has anyone experienced the same problem? Do you have any solution?


(sorry abot the bad English).
Is the program you use for snare monophonic? If not, "older" notes will get killed. I NEVER use the Polyphonic function, thats how i deal with this problem ;-) .