
By Superpowerface
Mon Oct 22, 2012 12:08 pm
This has probably been requested a ton before but I'm just throwing it back out there. Many other sequencers allow loops of varying lengths, synced to the longest loop.
But I think that sounds a bit complicated and its much simpler to think of all tracks being the same length (ie. the number of bars in the sequence), but that you can set different loop points on each.
For example:
- Sequence length = 16 bars, Loop from bar 1 to 16 (16 bars)
- Track 1 Loop from bar 1 to 4 (4 bars)
- Track 2 Loop from bar 5 to 12 (8 bars)
- Track 3 Loop from bar 1 to 8 (8 bars)
So what happens here?
When PLAY is pressed, all 3 tracks start playing from their loop start points. Track 1 plays 4 times (4+4+4+4=16), and tracks 2 and 3 play twice (8+8=16).
Ok, so that's fairly straightforward. But what happens if someone chooses an odd number of bars like this:
- Sequence length = 16 bars, Loop from bar 1 to 16 (16 bars)
- Track 1 Loop from bar 1 to 5 (5 bars)
- Track 2 Loop from bar 1 to 7 (7 bars)
- Track 3 Loop from bar 10 to 12 (3 bars)
Basically, the tracks keep looping until the end of the sequence is reached and when it starts again from the first bar, so do all the tracks. So track 1 gets through 3 whole loops and then 1 more bar (5+5+5+1=16). Track 2 gets through 2 whole loops and then 2 more bars (7+7+2=16) etc.
This is probably a massive amount of work since you're adding a whole bunch of logic to the playback system (I guess?) but it would be really handy..
Or maybe I should just enjoy copying/pasting bars since it is so easy now :p
But I think that sounds a bit complicated and its much simpler to think of all tracks being the same length (ie. the number of bars in the sequence), but that you can set different loop points on each.
For example:
- Sequence length = 16 bars, Loop from bar 1 to 16 (16 bars)
- Track 1 Loop from bar 1 to 4 (4 bars)
- Track 2 Loop from bar 5 to 12 (8 bars)
- Track 3 Loop from bar 1 to 8 (8 bars)
So what happens here?
When PLAY is pressed, all 3 tracks start playing from their loop start points. Track 1 plays 4 times (4+4+4+4=16), and tracks 2 and 3 play twice (8+8=16).
Ok, so that's fairly straightforward. But what happens if someone chooses an odd number of bars like this:
- Sequence length = 16 bars, Loop from bar 1 to 16 (16 bars)
- Track 1 Loop from bar 1 to 5 (5 bars)
- Track 2 Loop from bar 1 to 7 (7 bars)
- Track 3 Loop from bar 10 to 12 (3 bars)
Basically, the tracks keep looping until the end of the sequence is reached and when it starts again from the first bar, so do all the tracks. So track 1 gets through 3 whole loops and then 1 more bar (5+5+5+1=16). Track 2 gets through 2 whole loops and then 2 more bars (7+7+2=16) etc.
This is probably a massive amount of work since you're adding a whole bunch of logic to the playback system (I guess?) but it would be really handy..
Or maybe I should just enjoy copying/pasting bars since it is so easy now :p




Its easy enough
