
By arebee
Mon Jun 02, 2008 8:57 am
Sooty_G wrote:
how about just another press of the "track mute" key instead? say you're in the MAIN screen. press the "track mute" key once to get to the TRACK MUTE page, then press it again to get to this new page you propose (TRACK FUNCTION?). subsequent key presses will toggle between TRACK MUTE & TRACK FUNCTION.
thats a good solution yeah, but maybe shift+track mutes is 'safer', because i imagine some dudes would get very mixed up by accidenta list of possible 'script' functions like : 'fade out', 'fade in', or 'flip order', or 'repeat:8th/16th/32nd' ....'quant:8th/16th/32nd' .... 'mono/poly' .... 'voice limit:1,2,3,4..off' ..... 'transpose:-/+ xx' .... 'punch:in/out:1/1,1/2,1/4,1/8,1/16,1/32'..... etc
i'm a little unclear as to how some of these would function. would each function be a binary state? for example, assuming you picked the 'fade out' function: would you hit the pad once to fade out then hit it again to fade back in?
well in the fade case - id imagine after a fade out - the track would be silent then: (pad touch, data scroll to 'script type': fade in, if needed), because i dont always fade stuff in after ive faded them out, but it would be ok to switch the script accordingly on that track/pad for further action
that's easy enough but how would this work with the other functions like repeat, quant, voice limit, transpose, etc? also, could you explain more what the 'flip order' & 'punch in/out' functions would do?
the repeat - essentially a light "midi delay" - say with a bit of feedback, and delay times : 1/4,1/8,1/16,etc...
quant - would quantise the events in the track live - only passing through any notes that occur on the grid set to:1/8th,1/16th etc.
voice limit (admittedly a little ambitious - and totally programmer/system dependent) could bring events in a track down in polyphony use from high to low - eventually making the multiple notes in say a chord or complex rhythm to a 'legato' function - one note at a time - note priority set to hi/lo.
flip order would reverse the sequence effectively playing it backwards,
punch in/out was intended to be a bit like muting / un-muting - rather vol = 0%-100% (of existing) in quick successive repeated steps....to a set grid inline with the tempo.
also, as an extension of your idea: i would like to see this exact same concept applied to the '16 levels' key. press the key once to get to the normal '16 LEVELS' screen, press it again to get to a new '16 FUNCTIONS' screen. you would have the same 4x4 cell display as in your TRACK FUNCTIONS page that you could fill with functions but the difference is they would all only apply to the currently selected track in the MAIN page. you could have 16 functions sitting there loaded up & switch them on/off on the fly + have multiple functions active at once. very powerful for live use.
yeah i hear yer - nice too
this whole thing really should be do-able, programming wise. it's not proposing anything that you can't already do with the MPC, it's just a whole different way of presenting it in an interface that puts everything right under your fingertips for instant control. it eliminates the delay of having to bop around to a bunch of different screens to find the function you're looking for. the key is finding what the MPC can & can't do while the sequencer is running.
yup
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