
By hereo
Wed Sep 19, 2007 3:50 pm
Record Mix Changes, Copy Pad, and Purge in GPE. Also optional count-in time (1 bar, 2,3,4 bars), and also slower metronome for double tempo Seq recording.
"I find this very stimulating to the mind, but drives me crazy at the same time,..."
- K-OS
- K-OS

By hereo
Thu Sep 20, 2007 7:56 am
Well, its officail!
On Wed, 19 Sep 2007 6:03 pm, MPC1000 wrote:
>The programmer said.
>A function cannot be added to the present OS any more.
>The remaining memories are used for correction of a bug.
>
>Thank you.
>
>Site janitor
On Wed, 19 Sep 2007 6:03 pm, MPC1000 wrote:
>The programmer said.
>A function cannot be added to the present OS any more.
>The remaining memories are used for correction of a bug.
>
>Thank you.
>
>Site janitor
"I find this very stimulating to the mind, but drives me crazy at the same time,..."
- K-OS
- K-OS
By casonova197
Mon Sep 24, 2007 12:59 am
I'd go for a deletion of old program mode, with the additions of purge and a new copy pad feature on gpe.
Deletion of splash screen even though a big fan, and I think certain offline features could go as well dont really use them as much if they arent realtime and are destructive to samples.
Also a pad mute option that operates like track mute.
Now for my real wishes for a beat heads and live players
A pattern mode the likes of the mv or fl. Ability to see them in different bar lengths of patterns in a grid like view , to split bars into intervals (beats, and quarters) for breakdowns. Possible to record these in real time.
In midi grid a view editing and viewing events in bars is hard enough luckily we can see them nudged and see its ticks. But the markers where the beats are dont run down the whole screen and would like to see those and quarter lines maybe even more when applying 1/16th or 1/32.
Addition to note on and one shot, hold option for loops to tap on and tap off
Ive seen a view ppl interested in this. This would have to go along with a bpm sync or global realtime stretch. I would go with Bpm sync feature from the 2000xl since real time stretching seems to be too much.
A running cursor or being able to edit while the sequencer runs in grid and midi.
Live audition on load while sequencer is running a little too much maybe relying on the flash memory i guess?
And Im aware of what jj had said but u never know these are the features I think alot of ppl would benefit from if he decided to change his mind. Due to the latest update the deletion of pad mode. Looks like a good change of pace. Anyways thanks
Deletion of splash screen even though a big fan, and I think certain offline features could go as well dont really use them as much if they arent realtime and are destructive to samples.
Also a pad mute option that operates like track mute.
Now for my real wishes for a beat heads and live players
A pattern mode the likes of the mv or fl. Ability to see them in different bar lengths of patterns in a grid like view , to split bars into intervals (beats, and quarters) for breakdowns. Possible to record these in real time.
In midi grid a view editing and viewing events in bars is hard enough luckily we can see them nudged and see its ticks. But the markers where the beats are dont run down the whole screen and would like to see those and quarter lines maybe even more when applying 1/16th or 1/32.
Addition to note on and one shot, hold option for loops to tap on and tap off
Ive seen a view ppl interested in this. This would have to go along with a bpm sync or global realtime stretch. I would go with Bpm sync feature from the 2000xl since real time stretching seems to be too much.
A running cursor or being able to edit while the sequencer runs in grid and midi.
Live audition on load while sequencer is running a little too much maybe relying on the flash memory i guess?
And Im aware of what jj had said but u never know these are the features I think alot of ppl would benefit from if he decided to change his mind. Due to the latest update the deletion of pad mode. Looks like a good change of pace. Anyways thanks

By Sooty_G
Mon Sep 24, 2007 7:05 am
hereo wrote:Well, its officail!
On Wed, 19 Sep 2007 6:03 pm, MPC1000 wrote:
>The programmer said.
>A function cannot be added to the present OS any more.
>The remaining memories are used for correction of a bug.
>
>Thank you.
>
>Site janitor
major bummer, but not surprising.
the only way forward is clear: we need two OS's.
1 for studio use. composing sequences & songs, editing samples, etc.
1. for live use & improvising. expanded real-time control over samples, sequences, and effects.
this mirrors the way people seem to use the mpc. i've noticed on this forum that there seems to be 2 distinct groups of users: those more interested in composing and studio work and those more interested in live performance and real-time improvisation. you could have an OS geared to each situation and you could load up whichever one you wanted to based on your needs at the time.
if JJ doesn't want to do it, i wonder if he would be willing to hand the source code off to someone who was?

By arebee
Sat Sep 29, 2007 8:28 am
ive just been supajammin with SS, and its fly, and it would be even lusher to be able to mute tracks of the simult sequence by having a modifier of [shift] + [track mute] instead of only having [track mute] for the main seq...
maybe only when cursor is on SS:sequencexx perhaps.
maybe only when cursor is on SS:sequencexx perhaps.
By SirStony
Wed Oct 03, 2007 1:36 am
Hm, I'd very much like to see a more common set of parameters for the envelopes. (ADSR, Delay, Destination, +/-Amount), and if that helps the crowded memory, get rid of the visualization of the curve instead.
Another (imho) really useful thing to have would be a set of MOD groups, similar to mute groups, to make a set of samples react to a similar modifier (LFO, ENV, MIDIcontroller/slider). Again, I would happily sacrifice half of the 32 Mute groups to gain 16 MOD groups.
More things to dream of would be a different kind of FX setup. Allowing to route FX1->2 and 2->1 individually for different sounds, or a decent sounding reverb that would use both engines in parallel (good for resampling). And a few more parameters to the delay wouldn't be bad either, like dynamic ducking, reversed delay or pitched delays. The oldy Sony DPS V55 algos come to mind... ^^'
Other than that, JJ has already added more punch and tweaks to this toybox than I would have thought of. Awesome job!
Another (imho) really useful thing to have would be a set of MOD groups, similar to mute groups, to make a set of samples react to a similar modifier (LFO, ENV, MIDIcontroller/slider). Again, I would happily sacrifice half of the 32 Mute groups to gain 16 MOD groups.
More things to dream of would be a different kind of FX setup. Allowing to route FX1->2 and 2->1 individually for different sounds, or a decent sounding reverb that would use both engines in parallel (good for resampling). And a few more parameters to the delay wouldn't be bad either, like dynamic ducking, reversed delay or pitched delays. The oldy Sony DPS V55 algos come to mind... ^^'
Other than that, JJ has already added more punch and tweaks to this toybox than I would have thought of. Awesome job!
By enpaauk
Fri Oct 05, 2007 7:19 am
can i reverse a sample with jj os 4.68

By arebee
Sat Oct 06, 2007 11:13 am
dasav1 wrote:hereo wrote:dasav1 wrote:It would be great to be able to play a sequence from a pad, if you had the option to select a sequence under programs instead of a sample, what do you guys think?
You can. There is a button in the upper righthand corner of your MP called "Next Seq", press that button and there you go. Just load all the sequences you want into your memory and you're good to go.
hereo,
you only addressed half of my post! just to make clear what im talking about...recording a sequence using 16 pads, but instead of samples being assigned to pads in a program, a sequence would be assigned to the pad in that program.............as an option.
i had found a way to have seq's triggering in very quick programmed succession, by using program changes # to seq# (where the pc's were placed in a seq, and this seq was used as the simult seq, the pc info on the track/midi info is looped out of midiB back into midiA in order to trigger <as if externally> sequence # changes) - mentioned in another post,
but it would be nice to be able to fire program changes from pads, where pad#=program change#. therefore mbe the midi loop wouldnt be necessary any more.

By arebee
Sat Oct 06, 2007 11:28 am
rinseout wrote:Uh that was quite aggressive...![]()
I love the feature immediately play, but since its on the main screen you can only use it to switch to next or the seq before. If this option was on the next seq screen it would make much more sense, simply tapping the pads and switching parts of sequences. Anyone with me on this?
Would improve my workflow playin live massively
yeah for sure, any of the next seq options should be active during any screen being shown

By arebee
Fri Oct 19, 2007 9:37 am
hi,
im doing a lot of phorensic q-real edits in the grid/q-real page at the moment, and although the step sound=on (which i find invaluable thanks JJ!), i could really use the same principal of hearing the event as it sounds, but as any new q-real values are input, in order to 'home in on the perfect filter or tune or whatever as the fader is moved up n down on a specific event and hearing the actual result of the event/fader combined, say at every increment of the fader being adjusted - the event triggers exactly what u would hear......at the moment i have to cursor left/right back over the event as i tweak the q-real fader, and i have to avoid writing fader movements into the steps next to the event im working on.
wow - that wasnt meant to be such a long winded way of explaining - but there u go, i cant say it simply sorry...
pce yall
im doing a lot of phorensic q-real edits in the grid/q-real page at the moment, and although the step sound=on (which i find invaluable thanks JJ!), i could really use the same principal of hearing the event as it sounds, but as any new q-real values are input, in order to 'home in on the perfect filter or tune or whatever as the fader is moved up n down on a specific event and hearing the actual result of the event/fader combined, say at every increment of the fader being adjusted - the event triggers exactly what u would hear......at the moment i have to cursor left/right back over the event as i tweak the q-real fader, and i have to avoid writing fader movements into the steps next to the event im working on.
wow - that wasnt meant to be such a long winded way of explaining - but there u go, i cant say it simply sorry...
pce yall

By arebee
Fri Oct 19, 2007 10:50 am
oh yeah, id like to be able to quantise any q-real events too, help strip out lots of data thats way too fine for my particular purposes.....also with an option to delete resulting overlapped q-real events. or even a quantised 'filter out events inside 1/8,1/16,1/32 etc, to do the same event thinning type shyte.
rB)
rB)

By Four
Tue Oct 23, 2007 8:44 am
SirStony wrote:Hm, I'd very much like to see a more common set of parameters for the envelopes. (ADSR, Delay, Destination, +/-Amount), and if that helps the crowded memory, get rid of the visualization of the curve instead.
That's missing. Would like to have that.
Maybe with "tune" as a possible destination besides the usual "filter" and "amp".



