lmao astro.... go on try what i wrote first. It will take a bit of time but you will gain heaps. I know what a groove map is. In fact if you actually use the above method you will be able to copy and paste them to other sequences. cos thats what ya want right?? Rip of the timing of other music to make yours?? thats what most people do, and IMHO its not a great way to make grooves sit in a sequence. BUT, if on the other hand you are actually trying to make a drum sequence match your played tempo of say bongos then this is definitely the way to do it. Very easy and flexible.
astronaut wrote:Now, when you play the bongos you get carried away, you kinda feel/think you're in time, but you're not, you're slower/faster/slower/faster and so on.
The steady 120bpm tempo looks like this:
I.......I.......I.......I.......
"I" is the beat, so 4/4 u have four "I's"
now this is what you recorded:
I......I.........I......I.......I.........I.......I......I.......
So a groove map would adjust the MPCs tempo according to the "I's".
yep this is exactly what i am talking about. "I"s being on the first beat of every bar and tempo changes means bars are different lengths of time. Yes thats why i wrote that stuff above, so you can then play a drum sequence over it and its in time with your bongos.
in fact your example would have continuous tempo changes to match your wild bongos. obviously you do this bar by bar, or do rough take then simply edit the tempo sequence data as needed to get it to match perfect. do the above method and you can then drop any drum sequence on top and it always will be in time. Killer
But again its about how fast the tempo changes and not just the actual tempo itself. You understand this?? You might have the tempos right but not the shift in tempo right, and it will sound wrong. This is an important point, as it can be the crux of the groove so to speak. And also IMO why the MPC will never be able to automate it.
So if your ripping off grooves then you suck, but if really trying to match tempos to samples that are a bit tempo wild then kudos. it will make stuff feel more human, but yeah there still is plain just out of time. watch that. your ears are what helps here.
You never try what I post astro, you are very predictable. I gotcha this thread didnt I?

twice in fact. I said try it, cos I know you didnt as usual, just wanna write me of as I cause you too much work or argue against you. I think cos I called you out on not trying it pissed you off you actually tried it, and then didnt really work, and wrote it off as a no go. So next time try it first then tell me it dosnt work and we can skip half the thread.

But no its cool you tried it, and thats good, and not to be discouraged. More of it, more trying stuff. ok ?
But in this case it is a bit different as you do not fully get it and thats ok, just not trying stuff is shame in ya game, learning is no shame ok! so yeah we are on the same page and take your time this time. just remember the basics, like the sequence has a tempo map but it is set by you and it can match any tempo change if required, by adding those tempo changes. Your example seems simple but it wil have lots of steady changes in the tempo as it gets faster and slower, and like i said above not just the tempo but the rate of change of the tempo map. So you know, is it a very gradual or sudden change in tempo?? get that sequence tempo right and everything falls into time. Thats how it works, and man its great for between songs as well, thats at different tempos.