Submit bug reports and feature requests for the JJOS-XL and 2XL
By sadzik Tue May 28, 2013 6:06 pm
Hello. I'm using s3000 very often and what I like about it the most is the option of variable resample rate. I dont know how does it work in MPC 2500 if you can get just half of the rate but in s3000 it is pretty simple(as i think):
sampler detunes in certain amout your sample, save it and than tunes it again and overwrite. Its easy to predict how much detune is needed to acheive certain samplerate e.g. to have your sample in 32khz sampler detunes it -5.55semi.cent
to have 26040 detune equals -9.12 semi.cent.

Resampling gives muuuch gritness and more sound designing options.
What is more i think it is just simple mathematics to implement and should not be hard.

What do you think? Is it possible? Is it useable for you?

EDIT: SORRY guys, my bad. S3000 works like that : it saves the sample faster and detunes it. That way memory is being saved.
By MaZe Tue May 28, 2013 7:04 pm
sadzik wrote:Hello. I'm using s3000 very often and what I like about it the most is the option of variable resample rate. I dont know how does it work in MPC 2500 if you can get just half of the rate but in s3000 it is pretty simple(as i think):
sampler detunes in certain amout your sample, save it and than tunes it again and overwrite. Its easy to predict how much detune is needed to acheive certain samplerate e.g. to have your sample in 32khz sampler detunes it -5.55semi.cent
to have 26040 detune equals -9.12 semi.cent.

Resampling gives muuuch gritness and more sound designing options.
What is more i think it is just simple mathematics to implement and should not be hard.

What do you think? Is it possible? Is it useable for you?

EDIT: SORRY guys, my bad. S3000 works like that : it saves the sample faster and detunes it. That way memory is being saved.


TRIM mode -> Edit Sample -> Bit Crusher
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By Bugfix Wed May 29, 2013 2:17 pm
crossings wrote:then just sample at a slightly higher speed and slow your sample down a bit within the MPC.


yeah, or one can change sample rate in audio editor on PC (like 11101khz) and load up in mp without any problem (some of OSs adjust tune automatically if sample is in available key range, some? don't). I used that trick once for smooth looping sinewave, and I loaded it as 176,400khz, but it was readed as 44,100 khz with +24tune, so obviously I cound only use one octave up to +36
Last edited by Bugfix on Fri Jun 07, 2013 10:14 pm, edited 1 time in total.
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By optik415 Wed Jun 05, 2013 9:28 pm
TAKE MY VOTE!