By tank
Tue May 29, 2007 12:51 pm
* Delete all inactive programs and associated snd files (the snd files that are not in use in the active program if shared)
* Velocity > Start Point higher than 5000 msecs. Using this function we can have multiple undestructive chops of a sound without taking extra memory, but 5000 is a bit limited for long samples.
* Sample loop
* Mute groups
* Sample while playing internal sequencer and sounds
* Velocity > Start Point higher than 5000 msecs. Using this function we can have multiple undestructive chops of a sound without taking extra memory, but 5000 is a bit limited for long samples.
* Sample loop
* Mute groups
* Sample while playing internal sequencer and sounds






