Share your knowledge on these two classic MPCs
By Peoplelikeus Mon Jun 02, 2014 8:41 pm
Hey everyone,
I really hope this isn't a stupid question, but I'm having trouble recording a double kick on the "1". When the count in has ended I try to program a double kick on the "1" but it only records just one kick. Any thoughts? I Hope I have explained this correctly. I'm running vailixi os.
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By SimonInAustralia Tue Jun 03, 2014 1:56 am
The MPC sequencer can not play the same MIDI note event twice at the same exact time location, on the same track.

You probably have a few different options to make it do what you want, some might be...

- record the first kick onto one MPC sequencer track, change to a different MPC sequencer track (with the same track settings), and overdub the second kick onto that different MPC sequencer track using the same MPC pad/sample as the first kick

- make a copy of the kick sample in the MPC, assign the copied sample to a different MPC pad than the original sample, play the two pads/samples (original and copy) together

- make a copy of the kick sample in the MPC, use the MPC SIMULT mode, in the Program screen, to play both the original sample and the copied sample simultaneously from one pad, use that when you want the double kick, and use another pad with just the original sample assigned to it when you want a single kick


The first two options might not necessarily play the two samples exactly at the same time, as it is playing two different MIDI notes, presumably one after the other. Not sure how the third option handles simultaneous sample playback, whether the samples are played exactly at the same time, every time, or not.
By Peoplelikeus Tue Jun 03, 2014 9:34 am
SimonInAustralia wrote:The MPC sequencer can not play the same MIDI note event twice at the same exact time location, on the same track.

You probably have a few different options to make it do what you want, some might be...

- record the first kick onto one MPC sequencer track, change to a different MPC sequencer track (with the same track settings), and overdub the second kick onto that different MPC sequencer track using the same MPC pad/sample as the first kick

- make a copy of the kick sample in the MPC, assign the copied sample to a different MPC pad than the original sample, play the two pads/samples (original and copy) together

- make a copy of the kick sample in the MPC, use the MPC SIMULT mode, in the Program screen, to play both the original sample and the copied sample simultaneously from one pad, use that when you want the double kick, and use another pad with just the original sample assigned to it when you want a single kick


The first two options might not necessarily play the two samples exactly at the same time, as it is playing two different MIDI notes, presumably one after the other. Not sure how the third option handles simultaneous sample playback, whether the samples are played exactly at the same time, every time, or not.

Thanks for your advice Simon, it's much appreciated! What I am trying to achieve is a boom BOOM on the "1" I am only getting BOOM. Not sure why I didn't explain it like this to begin with. Am I right in thinking your advice is gearing more towards a layered kick?
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By SimonInAustralia Tue Jun 03, 2014 9:42 am
:lol: Yeah, sorry, thought you wanted to layer them.

Have you tried it with Timing Correct off, or at a finer setting?

You could also place it exactly where you want it with Step Edit.

Does it play the way you want when you hit the pads?

You could also check the Program Poly setting, and see whether setting it to either Poly (overlapping) or Mono (only one at a time) is better for what you want.
By Clint Tue Jun 03, 2014 9:53 am
Peoplelikeus wrote:What I am trying to achieve is a boom BOOM on the "1" I am only getting BOOM.


BA - BOOM.

The BOOM is on the 1.
The BA is at the end beat of the previous bar.

An easy way to achieve this:

Record your kick while the sequencer is looping.
Make sure you lay your kick on the 1 first (= BOOM), then as the sequence loops...
Lay the ghost kick (= BA) in the last beat of the last bar.
Quantize OFF, or use swing on 16th notes.

So yes, if you play from bar 1 beat 1, you will only get the 2nd kick (BOOM). But when you play the looped sequence.

I think most cats would just record a looped sequence with swing or quantize off, recognising that the first kick hits BEFORE the beat.

Does that make sense?
By soundtech Tue Jun 03, 2014 3:16 pm
Clint wrote:
Peoplelikeus wrote:What I am trying to achieve is a boom BOOM on the "1" I am only getting BOOM.


BA - BOOM.

The BOOM is on the 1.
The BA is at the end beat of the previous bar.

An easy way to achieve this:

Record your kick while the sequencer is looping.
Make sure you lay your kick on the 1 first (= BOOM), then as the sequence loops...
Lay the ghost kick (= BA) in the last beat of the last bar.
Quantize OFF, or use swing on 16th notes.

So yes, if you play from bar 1 beat 1, you will only get the 2nd kick (BOOM). But when you play the looped sequence.

I think most cats would just record a looped sequence with swing or quantize off, recognising that the first kick hits BEFORE the beat.

Does that make sense?


Great explanation we all know what it sounds like but when making the beat you notice that kick on the last 16th of the bar
By Clint Tue Jun 03, 2014 6:47 pm
Peoplelikeus wrote:So it turned out to be a stupid question after all.


No such thing as a stupid question.

When I first joined this forum, I didn't even know what "Boom bap" was.

It was all just "music" to me.