Sound is chosen because you like it and it feels right for what you want to do. Then you mix it so it translates as much as possible on shitty speakers. If music is made in the first place for people that don't care that much in mind, something is messed up creatively. Some audience do care a lot.
This is true, but misses the point. If you're going to be in the camp of the sonic tweaker (where I have spent many hours) then the surgical tools are a help, not a hindrance. This is where clean converters, detailed parameter settings and layered effects with resampling are really helpful. Akai Pro delivered on this, and the SE X seems to stand up, doing more of the same with clean hardware paths no matter the legacy invoked by the beige styling. The nostalgic crunch of the 3000 or the 60 are just a master effect away because Akai Pro provided them as packages right in their standard effect plugin directory. The people who are complaining that Akai Pro's latest don't come with the crunch baked in from the first sampling run, are
a) chasing a ghost that most won't hear
b) complaining about something they're explicitly equipped to put back in as soon as they like
c) trying to argue that a pristine option shouldn't even be on the table, instead of the default
I think that many people forget that in the late '80s, sampling was barely available, and usually sounded crappy unless you'd mortgaged your house to get a Fairlight, and when tools like the MPC 60 hit the street their quality was a revelation. The standard of the day for beats as pioneered by Grandmaster Flash was that vinyl sound, layered through studio tape, and then dumped onto a CD through big old consoles, all of which added their own colour to the sound. This wasn't a bad thing, and the producers and engineers of the day made it work, but this is also around the time when things like the DX7 and the M1 hit the streets, and their sounds were such a shock precisely because they stood out so much. Ten years later, 16 bit digital sampling was actually viable, and the idea of transparency was a fresh game changer. As zangetsu01 points out, the difference between crunchy conversion and the purity that you could get on a PC was really obvious and if that crunch wasn't what you wanted, tools like the 2500 were actually a step down compared to what you could do with a tracker on a tricked-out PC.
My pet theory is that this is one of the factors (next to cost, because those PCs weren't exactly bargain basement either once you'd loaded them up with your hot Gravis cards or whatever) that led to the era of PC domination over hardware that kicked so many hardware makers in the pants, over and over again.
Sex spreads disease, drugs poison the brain, but rock is still safe.