By tomatoattack
Sun Jun 19, 2022 7:24 am
I am aware I am decades late to the sampling party however it's never too late right?!
So I am trying to understand and to utilize this "workflow" or should I say "technique" at my Force and its own Sample editor.
This is what I am talking about: "If you are familiar with the E-mu SP-1200* workflow, you know the way the device is typically used is with a pitched-up source such as a turntable playing a LP record at 45RPM or 78RPM, and a detune after sampling in the SP-1200* to get back to the original pitch and duration. This was initially done to save sampling time, but the resulting artifacts soon became the signature of the device, and of whole musical trend"
What I am asking about is - Is there any incentive for me doing something like that on my Force. I am not talking about recording samples themselves. I already have samples at my disposal. I am looking for a way to mangle and process my samples and drums.
Is there any good tutorial for Force (or MPC os) to kinda emulate above with some processing? I know I can load a sample in Keygroup and tune it with sampler Semi and Fine values, I am specifically looking for ways to add artifacts and reproduce weird sounds.
So I am trying to understand and to utilize this "workflow" or should I say "technique" at my Force and its own Sample editor.
This is what I am talking about: "If you are familiar with the E-mu SP-1200* workflow, you know the way the device is typically used is with a pitched-up source such as a turntable playing a LP record at 45RPM or 78RPM, and a detune after sampling in the SP-1200* to get back to the original pitch and duration. This was initially done to save sampling time, but the resulting artifacts soon became the signature of the device, and of whole musical trend"
What I am asking about is - Is there any incentive for me doing something like that on my Force. I am not talking about recording samples themselves. I already have samples at my disposal. I am looking for a way to mangle and process my samples and drums.
Is there any good tutorial for Force (or MPC os) to kinda emulate above with some processing? I know I can load a sample in Keygroup and tune it with sampler Semi and Fine values, I am specifically looking for ways to add artifacts and reproduce weird sounds.