Akai Force Forum: Everything relating to the Akai Force, the iconic 64 pad, clip-based standalone sampler/groovebox from Akai.
By B-Wise Thu Jan 11, 2024 10:12 pm
HouseWithoutMouse wrote:What's the point though. Existing audio track functionality is pretty much useless for anything, but with a hack you could have more? With only slightly increased instability?

How is the audio tracks useless? & it's also gives the Force over 20 plugins or whatever the CPU can handle - so no 8 tracks of Studio Strings just yet, but it's a start. It also let us know the cool things that can still be done on this 5yr old machine.
By stonecoldgroove Tue Jan 16, 2024 2:44 am
Force has been able to do this for quite some time.
Yes, you have to load the remaining tracks into Drum Programs and play them back, but 20-22 tracks is pretty doable most days.

Any more than that and some tracks stop playing back.

If there was only a way to Bounce tracks internally, and I don’t know… start a new set of tracks with the bounced material and add to it, effectively making the track limit arbitrary?
By B-Wise Tue Jan 16, 2024 3:04 am
stonecoldgroove wrote:Force has been able to do this for quite some time.
Yes, you have to load the remaining tracks into Drum Programs and play them back, but 20-22 tracks is pretty doable most days.

Any more than that and some tracks stop playing back.

If there was only a way to Bounce tracks internally, and I don’t know… start a new set of tracks with the bounced material and add to it, effectively making the track limit arbitrary?

That's not the same as having 20 audio-tracks & plug-ins.

Re Bounce Track internally, can't you kinda do that by Flattening pads, resampling or making a Audio-mixdown? - or did I miss your point?
By stonecoldgroove Tue Jan 16, 2024 10:33 am
The Mockba Mod reskins *this* existing ability as if it were new.

The other MIDI based Mods are pretty cool; follow actions, different sequencer types, etc. Don’t get it in your mind that I’m dissing Mr. Talwar’s work, of which I am a fan and have personally benefited from.

But the “20 audio track” Mod merely reskins playing back an audio track from a drum program - running a track from a drum program actually gives 4 more plugin slots for that particular track via the Pad Mixer.

It’s not as if the mod changes the amount of recordable tracks.

RE bouncing, that comment was 100% sardonic.
By B-Wise Tue Jan 16, 2024 12:58 pm
stonecoldgroove wrote:The Mockba Mod reskins *this* existing ability as if it were new.

The other MIDI based Mods are pretty cool; follow actions, different sequencer types, etc. Don’t get it in your mind that I’m dissing Mr. Talwar’s work, of which I am a fan and have personally benefited from.

But the “20 audio track” Mod merely reskins playing back an audio track from a drum program - running a track from a drum program actually gives 4 more plugin slots for that particular track via the Pad Mixer.

It’s not as if the mod changes the amount of recordable tracks.

RE bouncing, that comment was 100% sardonic.

Gotcha. I never used the hack yet since I'm working on moving old beats to the Force & don't want to learn a new advanced OS when plain OS is deep on it's own. Re Bouncing I thought you were joking but wasn't sure :lol:
By brunorc Wed Jan 15, 2025 3:32 pm
B-Wise wrote:it's also gives the Force over 20 plugins or whatever the CPU can handle


I installed the MockbaMod, but apparently this is not enabled by default, as I wasn't able to add a ninth plugin track to an existing project. Is it because it has been saved with the original 3.3.0 OS, or is there any additional action needed on the Config/OS side to get it working? I've seen the original video about 25 audio tracks (referred by Dream Static), but in the description (and in the comments) Amit wrote that he could not disclose the procedure because of possible legal consequences.