Discuss the various methods you use in music production, from compressor settings to equipment type.
By persu001 Sun Aug 10, 2003 1:27 pm
Hey, I'm sure a lot of people have got the breaks'n'bass thing. These drums were from vynil, and when I cut up a drum from vynil, when I play it back, the drums don't seem to breath as well as the ones from breaks'n'bass. I can tell that my drums were simply cut up and nothing else, with the backround noise and reverb just stopping, unlike the breaks'n'bass ones wich breath for a bit. Take a snare from the breaks'n'bass, there will be a smoother "remnant" of the snare sound after it was hit that doesn't sound like reverb tail or anything, like it bounces back for a second nicely. Does anyone know what I mean, and if so, hot to emulate the same sound when I cut my own vynil drums up? Is it a different sampler, or just technique?
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By MPC-Tutor Sun Aug 10, 2003 2:03 pm
I used Propellerheads Recycle to cut all the breaks in that collection. It adds decay tails on to the end of all sliced samples. See the tutorials section of this site.

This cant be done in an MPC - well, I guess it can, but it's not automatic like Recycle.

I'm writing a new tutorial at the moment and I'll see if I can come up with a way of creating this artificial decay on the end of the snare using only an MPC. One way I guess would be to slice a small piece off the end of your snare sample, maybe timestretch it longer, then use your sequencer to play this little slice in rapid succession after the snare plays, gradually decreasing the volume

By elmacaco Sun Aug 10, 2003 9:15 pm
or attach it to your snare sample with the insert function.

By donger Mon Aug 11, 2003 2:29 pm
Inserting/pasting tail end to the end of your sample usually results in small pops, and then you would have to filter down your entire sample to elinimate these small pops if you are mpc only. I've messed around with the tail end sample to avoid pops while trying this method, but found I've got the best results doing it the following way:

Just Dub in the extra tail end into your sequence and play around with attack & delay, and then mess with velocity in step edit to get it to sound smooth.
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By TheHypeArchetype Mon Aug 11, 2003 2:53 pm
MPC-Tutor wrote:I used Propellerheads Recycle to cut all the breaks in that collection. It adds decay tails on to the end of all sliced samples. See the tutorials section of this site.

This cant be done in an MPC - well, I guess it can, but it's not automatic like Recycle.

I'm writing a new tutorial at the moment and I'll see if I can come up with a way of creating this artificial decay on the end of the snare using only an MPC. One way I guess would be to slice a small piece off the end of your snare sample, maybe timestretch it longer, then use your sequencer to play this little slice in rapid succession after the snare plays, gradually decreasing the volume



You can also sample a short section of "air" (the part on a piece of vinyl with no music" and sculpt it to become decay on the end of your snare. That is to say lay it in behind your snare to create a trail. (See shadow interview in the production techniques forum).....

This is what i do, and it tends to body up my more hacked samples....

By persu001 Sat Aug 16, 2003 11:35 am
Thanks people, I'm on the case!