Discuss the various methods you use in music production, from compressor settings to equipment type.
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By guesswhosback Tue Jul 26, 2005 6:32 pm
you mean layering?
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By binger0 Tue Jul 26, 2005 7:02 pm
turn of max velocity and tap them real gently before or after the prominant snare on the 3
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By Smoove03 Tue Jul 26, 2005 7:24 pm
cant you use the 16 levels and use VELOCITY?

By cooocooo1 Tue Jul 26, 2005 7:29 pm
absolutely, you can use any method you want for ghost hits, you can also put them anywhere you want, they dont have to be at any specific place in the beat. Its called a ghost hit cuz it's hard to hear up under the other elements of the beat but still adds something to the track.
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By Lampdog Tue Jul 26, 2005 7:51 pm
guesswhosback wrote:you mean layering?


Nope
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By Science Tue Jul 26, 2005 11:34 pm
wow i just learned somthing
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By binger0 Wed Jul 27, 2005 8:41 am
The Beat Conductor wrote:I guess the 16 levels is my only option.

Thanks. :)

no. a ghost note is a note that isnt accented like a prominant note. Like a traditonal drum beat is like this
Code: Select allX X X X =hat
*   *     =kick
   o   o  =snare



ghost notes are joints that are layed in between that. like they spice up a drum track. They arent accented like i said above. like a ghost note would be a note that is reallllyyyyyyyyyyyy low added not like i said above.
like
Code: Select allX X X X =hat
*   *     =kick
   o   o  =snare
 i   i i  i=ghost

now imagine these hits real low to add some variety to a drumbeat. it doesnt matter what method u use to achive this, 16 levs or just tapping real light programming it. they like spice up the drum beat and add life to it instead of the normal standard programming.

sorry but im real hammered so i hope that makes sense

By lo-fi Wed Jul 27, 2005 12:00 pm
For more realism, you could give the ghost notes a slightly longer attack, and close the filter on them little bit. This makes them sound more like a real drum played softly, rather than the same sample with the volume turned down.

By peezie Wed Jul 27, 2005 12:33 pm
mpc does this automatically by adjusting the velocity and filter modulation.
lo-fi wrote:For more realism, you could give the ghost notes a slightly longer attack, and close the filter on them little bit. This makes them sound more like a real drum played softly, rather than the same sample with the volume turned down.
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By dubmunkey Wed Jul 27, 2005 12:36 pm
no it doesn't- you need to define vel-to att, vel-start point etc...

its the best tip for creating ghost snares- you want them to brush more than hit..

greg

By lo-fi Wed Jul 27, 2005 12:43 pm
dubmunkey wrote:its the best tip for creating ghost snares- you want them to brush more than hit..


:)

By drumtrack Wed Jul 27, 2005 1:52 pm
yeah! great tip!! dubmonkey

By peezie Wed Jul 27, 2005 2:23 pm
of course you have to set the values first. whatcha think i meant by 'adjusting the vel mod'? its cool, aint nothing new anyway

dubmunkey wrote:no it doesn't- you need to define vel-to att, vel-start point etc...

its the best tip for creating ghost snares- you want them to brush more than hit..

greg