
By Doc00Cosel
Tue Jan 20, 2015 5:45 pm
I'm surprised no one has mentioned pitch, attack or decay. At least I didn't see it. I could have missed it. When I am making a track, I don't look for anything to move a certain way. I usually start with the sample so if the sample sucks, chances are I won't be able to mold drums to it. I do each drum sound on a different track for drop purposes, or change ups. I always start with pitch so it matches whatever sample I have playing. Once I get a drum's pitch right, then I go to filters, attack and decay. These are good techniques if you want to make an open high hat get cut off by a snare. Or for making hi hats shorter or longer depending on the beat. You'd be surprised how much those basic tools help.



