Discuss the various methods you use in music production, from compressor settings to equipment type.
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By J2kxl Wed Jan 30, 2008 3:11 am
es-k wrote:man i just read through this thread and some people have posted some really inspiring stuff

good shiit. lets make an mpc forums tips and tricks pdf haha


Gotta stickie this thread yo. Maybe have in the tittle- (STICKIE THIS ISHT!!). :wink:
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By es-k Thu Jan 31, 2008 4:44 am
drukqs2369 wrote:obviously i didnt write this & it is a technique i am yet to try for building up my own kits ect but i thought id share to give back a little to this thread since im taking alot out of it;

This is a simple yet fairly hard to master technique to improve the sound of your beats called multing.

This is not the same as layering different sounds to fatten up drum hits. (Also a great technique)
With Multing we are splitting a sound (for example a kick drum) into 2 or 3 different duplicates and we are treating each copy differently before merging them all back together on a buss.

Multing can be done in the analog domain, on an analog console, or digitally, inside a DAW for example.

To start with take the snare track (or kick track) and create 2 copies of it.
Send each track to the same group channel or buss.
We want to think of each of our copies of the snare as different 'portions' of the sound.

So the first will be our attack, or snap.
The second will be be the meat or body of our snare.
The third will be the tail.

We need to process each track differently so that we are bringing out just the portion we want, and not the rest.
So for our first track, our attack portion, use a compressor, followed by an EQ to really bring out the initial crack or snap of the snare. It will likely sound terrible on its own.
For the second track we went the meat of the snare. Again use a compressor followed by an EQ to emphasise the belly of the sound, and shape the rest out of it. Similarly to our first track it will likely sound strange on its own.
Finally take the third track and do the same, this time emphasizing the tail sound.

Then you will need to adjust the levels of all three of the tracks to 'mix' them to taste.
You will likley need to practice this technique a lot before you get the results you are after - but when you do crack it, your hits will be bigger than they ever were before...

Remember that different compressors and EQs have very different flavours, different colours to their sounds.
Different compressors have very different characteristics in terms of how fast they can attack for example. So bear this in mind, as predictably, you'll want to choose the right compressor and EQ combination for each track.


TIP: instead of a compressor on the attack mult, maybe try an SPL Transient Designer, or one of the plug in emulations like Waves TransMod.

TIP: instead of splitting the sound according to different portions, split it according to frequency - bass mids, and high end.

TIP: try mixing the original sound in with the mults aswell

TIP: try a compressor on the group channel or buss, to help 'glue' the mults back together

TIP: try multing a vocal. A simple vocal mult might be just to run the clean vocal alongside a slightly distorted version to dirty it up a little.

hope this makes sence and helps some one!
:!: :!: :!: :!: :!:

i wish i had the time to compile all this shit. there are some great things in here

By mark.b Thu Jan 31, 2008 11:00 am
When I sample off records I would mostly on straight 33 (or 45). Like this, it's easier to adjust to the right tune of a sample to fit your composition, presuming that the musicians plaid with well-tuned instruments.
maybe this an obvious one...
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By drukqs2369 Thu Jan 31, 2008 11:19 am
es-k wrote::!: :!: :!: :!: :!:

i wish i had the time to compile all this ****. there are some great things in here


yea i actually gave this a little shot last night

thing is i dont have any software to compress or anything, so i was just using the eq thingos in ReCycle

still came up with a different and decent sounding snare tho

i'd also like to share more of a detail in the parallel compression technique, using either cubase or logic that i found on another forum;

Legendary NYC Style bus compression - a technique that started in Rock and was handed down to Hip Hop, House and beyond.

1: Create a Group Channel Track (Cubase) or Bus (Logic) called 'Drums'
2: Route the output of all drum sounds to this 'Drums' Fader instead of the master
3: Create an additional GCT/BUS and call it 'NYC' or 'Fatness' and bring the fader right down so it cant be heard.
4: Send from the 'Drums' GCT/BUS into 'NYC' 100% (fx send on cubase/aux send on Logic)
5: Now on the 'NYC' GCT/BUS add the following Inserts with settings as stated:

i1) Compressor: Peak Mode, Ratio about 8:1, Attack 5ms, Release 150ms or Auto, Threshold set so that about -10dB gain reduction.

i2) EQ: Low Shelf boost of +6dB @ 100 Hz, High Shelf Boost +6dB @ 10kHz

6: Bring the NYC fader up slowly.... Fatness happens!

This technique should be used with care - if you use too much of it you may not have enough headroom to fit the rest of your track. If you want to hear it in action listen to Ballistica - it's all over the beats.

It can also be used with other sounds for fattening - including vocals.
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By es-k Thu Jan 31, 2008 2:49 pm
once again, great shiit.

i know that eq/compression technique has been posted a couple times, but its always great seeing how different people explain different ways to do the same thing
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By ShakyCrates Thu Jan 31, 2008 3:24 pm
anyone got some compression tricks/ideas for bass? how to get it more focused or stable or what you say. now i just stomp it whit a comp, seems to work some but not really on point
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By rinseout Thu Jan 31, 2008 3:41 pm
ShakyCrates wrote:anyone got some compression tricks/ideas for bass? how to get it more focused or stable or what you say. now i just stomp it whit a comp, seems to work some but not really on point


Adjust the velocity of the notes, the bass usually sounds louder when playing higher notes. Also check if you got resonances in your room or certain frequencies that sound louder because the waves bouncing of the walls add up. Sweep the frequencies from 20 - 500 Hz and see where it sticks out, then either treat your room (best solution, expensive though), get used to it or put a graphic eq between your output and your speakers to even out the freqs.
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By ShakyCrates Thu Jan 31, 2008 10:04 pm
aright thanks, im allready on velocitys and all that, gonna look into a graphic thing, probably looks cool to when the meters bounce around hehe
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By ShakyCrates Fri Feb 01, 2008 1:57 pm
oh ok, looks interesting, a bunch of stuff in one piece. gonna read up on this, thanks for the info

By rare Fri Feb 01, 2008 6:54 pm
may be i get banned but well

copy the style of your favorite producers, learn how they made there beats, sample them chop them and experiment with it

everything includeing sounds and timing

try to make dilla sounding beats, primo beats etc

when you know all their tricks i will have the best weapons to develope your on style and then share your music


(painter do copy a lot for study you know)
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By Upright Sat Feb 02, 2008 8:06 am
drukqs2369 wrote:obviously i didnt write this & it is a technique i am yet to try for building up my own kits ect but i thought id share to give back a little to this thread since im taking alot out of it;

This is a simple yet fairly hard to master technique to improve the sound of your beats called multing.

This is not the same as layering different sounds to fatten up drum hits. (Also a great technique)
With Multing we are splitting a sound (for example a kick drum) into 2 or 3 different duplicates and we are treating each copy differently before merging them all back together on a buss.

Multing can be done in the analog domain, on an analog console, or digitally, inside a DAW for example.

To start with take the snare track (or kick track) and create 2 copies of it.
Send each track to the same group channel or buss.
We want to think of each of our copies of the snare as different 'portions' of the sound.

So the first will be our attack, or snap.
The second will be be the meat or body of our snare.
The third will be the tail.

We need to process each track differently so that we are bringing out just the portion we want, and not the rest.
So for our first track, our attack portion, use a compressor, followed by an EQ to really bring out the initial crack or snap of the snare. It will likely sound terrible on its own.
For the second track we went the meat of the snare. Again use a compressor followed by an EQ to emphasise the belly of the sound, and shape the rest out of it. Similarly to our first track it will likely sound strange on its own.
Finally take the third track and do the same, this time emphasizing the tail sound.

Then you will need to adjust the levels of all three of the tracks to 'mix' them to taste.
You will likley need to practice this technique a lot before you get the results you are after - but when you do crack it, your hits will be bigger than they ever were before...

Remember that different compressors and EQs have very different flavours, different colours to their sounds.
Different compressors have very different characteristics in terms of how fast they can attack for example. So bear this in mind, as predictably, you'll want to choose the right compressor and EQ combination for each track.


TIP: instead of a compressor on the attack mult, maybe try an SPL Transient Designer, or one of the plug in emulations like Waves TransMod.

TIP: instead of splitting the sound according to different portions, split it according to frequency - bass mids, and high end.

TIP: try mixing the original sound in with the mults aswell

TIP: try a compressor on the group channel or buss, to help 'glue' the mults back together

TIP: try multing a vocal. A simple vocal mult might be just to run the clean vocal alongside a slightly distorted version to dirty it up a little.

hope this makes sence and helps some one!



I think this is that side chain bus stuff I've been hearing alot about lately...this really looks like an awesome technique I'm gonna work this into something real soon....thanks. :D





PS: why isn't this a sticky??? Mods??
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By Ridgestone Sat Feb 02, 2008 8:43 am
rare wrote:copy the style of your favorite producers, learn how they made there beats, sample them chop them and experiment with it

everything includeing sounds and timing

try to make dilla sounding beats, primo beats etc

when you know all their tricks i will have the best weapons to develope your on style and then share your music


(painter do copy a lot for study you know)


I heard from some Questlove interview that Dilla actually did this, he Made Premo type of beats and PR type of beats.
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By es-k Sat Feb 02, 2008 2:20 pm
rare wrote:
(painter do copy a lot for study you know)


it is true that in most art classes.. one of the main things they have you do is copy famous artists work. its not a bad idea when it comes to learning specific techniques. only helps build your arsenal.

about "sampling your fav producer".. i dont really see how that could be useful. i can understand trying to emulate their sound.. but what would sampling a jaydee beat do for you?

By rare Sun Feb 03, 2008 9:43 am
es-k wrote:
rare wrote:
(painter do copy a lot for study you know)


it is true that in most art classes.. one of the main things they have you do is copy famous artists work. its not a bad idea when it comes to learning specific techniques. only helps build your arsenal.

about "sampling your fav producer".. i dont really see how that could be useful. i can understand trying to emulate their sound.. but what would sampling a jaydee beat do for you?


i sampled a dilla beat and did a 16 slice with mpc1000 - learned a lot about dillas timing from that

didnt use the samples just picked up some timing and velocity tricks, how many varoius kick snare and hh they used

it is usefull