
By Airyck
Fri Feb 01, 2013 10:49 pm
A lot of great stuff in this thread!
I have a few things to add and some of them could be a repeat :shrug:
I know you've heard it a million times but it's true... "less is more".
Mix engineering skills are important, yes.. What it comes down to is this...
1) Choose, sample, or create high quality interesting sounds and you won't need very many to make the track sound good.
2) You only have so much audible frequency range available. Any two or more sounds occupying the same frequency range are going to fight to be heard.
When you decide that your track needs another sound, think about what space you have left, what frequencies are not occupied. If they are all occupied, don't add another sound, improve the ones that are already there, or exchange them for a new one if you don't like it.
a good quote (I can't remember by who)
"I would not give a fig for simplicity this side of complexity, but I'd give my life for simplicity on the other side of complexity"
The idea is that you create something complex and then you simplify it as much as possible without loosing the feeling, groove, or idea. An example would be that you have a melody with a bunch of notes playing almost constantly. Remove notes from the sequence a little here and there and keep doing it as much as possible until it's a very simple thing that still conveys the same emotion and idea. It's simplicity on the other side of complexity.
If you do this and some very basic audio engineering then you're tracks will sound huge, full, clear, dynamic, and loud
Cheers,
~Airyck~
I have a few things to add and some of them could be a repeat :shrug:
I know you've heard it a million times but it's true... "less is more".
Mix engineering skills are important, yes.. What it comes down to is this...
1) Choose, sample, or create high quality interesting sounds and you won't need very many to make the track sound good.
2) You only have so much audible frequency range available. Any two or more sounds occupying the same frequency range are going to fight to be heard.
When you decide that your track needs another sound, think about what space you have left, what frequencies are not occupied. If they are all occupied, don't add another sound, improve the ones that are already there, or exchange them for a new one if you don't like it.
a good quote (I can't remember by who)
"I would not give a fig for simplicity this side of complexity, but I'd give my life for simplicity on the other side of complexity"
The idea is that you create something complex and then you simplify it as much as possible without loosing the feeling, groove, or idea. An example would be that you have a melody with a bunch of notes playing almost constantly. Remove notes from the sequence a little here and there and keep doing it as much as possible until it's a very simple thing that still conveys the same emotion and idea. It's simplicity on the other side of complexity.
If you do this and some very basic audio engineering then you're tracks will sound huge, full, clear, dynamic, and loud
Cheers,
~Airyck~
MPC-1000 -- Blofeld -- Mopho -- Electribe ES2 -- H9(soon)




