By Rodrigo
Thu May 20, 2010 5:38 pm
I just stumbled onto this, not sure if this is what he does but it sounds pretty damn close.
1. Create a drum loop out of individual, one shot, drum hits.
2. Then chop that whole drum loop into bars or beats. Have a chop that starts with a snare, a chop that starts with a kick, and a chop that starts with a hi hat. Make sure it's not just a single, one shot, drum hit. In other words, make sure it's a snare followed by other drum hits etc.
3. Then place these chopped samples into pads with the Note Off/Note On function.
4. Slow or speed up the original drum loop (1) by changing the tempo on the main screen by a small amount. This will make the finished product sound natural.
5. Let the original drum loop play (1), and then trigger the chopped samples (3) randomly on top of it (not directly on top of the original sections) without quantize, like ghost notes. You'll get that stuttered effect.
- make sure the chopped samples are tuned up or down by like -/+ 2 or 3, to avoid phasing problems.
6. If you decide to make a sequence out of it, go into the Step Edit screen and season the duration of the chopped samples to taste. You can also adjust the timing of the chopped sample, to get it perfect.
7. Merge all individual drum hits from (1) into one track (delete or mute the original tracks), and use the Track Mute screen on the new merged track.
8. If you want to increase the stuttered effect, turn the Note Off/Note On function on (1) sounds.
If anything sounds confusing, let me know. I wont blow up your spot. It might even introduce a whole new technique. That's how you stumble upon things.
1. Create a drum loop out of individual, one shot, drum hits.
2. Then chop that whole drum loop into bars or beats. Have a chop that starts with a snare, a chop that starts with a kick, and a chop that starts with a hi hat. Make sure it's not just a single, one shot, drum hit. In other words, make sure it's a snare followed by other drum hits etc.
3. Then place these chopped samples into pads with the Note Off/Note On function.
4. Slow or speed up the original drum loop (1) by changing the tempo on the main screen by a small amount. This will make the finished product sound natural.
5. Let the original drum loop play (1), and then trigger the chopped samples (3) randomly on top of it (not directly on top of the original sections) without quantize, like ghost notes. You'll get that stuttered effect.
- make sure the chopped samples are tuned up or down by like -/+ 2 or 3, to avoid phasing problems.
6. If you decide to make a sequence out of it, go into the Step Edit screen and season the duration of the chopped samples to taste. You can also adjust the timing of the chopped sample, to get it perfect.
7. Merge all individual drum hits from (1) into one track (delete or mute the original tracks), and use the Track Mute screen on the new merged track.
8. If you want to increase the stuttered effect, turn the Note Off/Note On function on (1) sounds.
If anything sounds confusing, let me know. I wont blow up your spot. It might even introduce a whole new technique. That's how you stumble upon things.
Check my music out at
http://www.myspace.com/rodrigojyovane
[Constructive criticism is welcomed]
http://www.myspace.com/rodrigojyovane
[Constructive criticism is welcomed]
Last edited by Rodrigo on Fri May 21, 2010 3:00 pm, edited 4 times in total.