By
Dr.Foo
Tue Sep 02, 2003 6:46 pm
yah I also have moved away from listening to hip hop, I started as a scratch dj, but as I get more into beat making I just find that:
#1 I realize how whack new stuff dropping is (dont get me wrong I knew cash money and all these fools were whack b4, but now that I have an appreciation for the process of making beats its sickening "oh, yay! Nelly loaded up patch 123 on his triton and layered it with sounds from the mo phatt, yeah!"-I can recognize sounds from different gear for instance)
#2 That the basic, "8 bars in, 16 bars, break, hook, 16 bars" isnt that creative, and the guy who posted "my music sounds like loops" maybe this is why. The "formula" for hip hop tracks is this (basically) and it does lend itself to making it sound repetetive.
I try to focus on classical, if you want to get a solid grasp on composition, nobody does it better then classical. Listen to it and how the strings interact, its not the whole section playing a set of notes, one part plays a low E (or whatever) and then the viola's play a chilling High E , High F, C transition, then the cello drops the low end E, F repetition, the parts alone sound loopy and whack, but together, it sounds like a compositon, like an orchestra playing.
Listen to the horns and the woodwins, its the same thing, one thing I can say about making tracks, "you should have more tracks then program changes (when using midi) IE, there should be multiple uses of the same instrument set, not just "orchestra patch, play notes E,F,G" there should be that "layering" to create a lush sound.
ANother thing to listen to for this if you want a more modern approach is Phil Spectors "wall of sound" style, it does this WELL, blend all these sounds.
basically, aa song should"
1-build up to a climax (Creshendo) where the "whole" song is revealed for a moment (EG the Creshendo) then it slips back into "parts" of the main idea. good example, - Camina Burana by Orff (the song from exacalibur that nas sampled for "hate me now" with the cool chior voices)
the song builds with the "ah ha ah ha" as the "bit" of the main idea then it drops into "ah ha ah ha, ha haaaaaa, ahhhhhh, ha haaaaaaaa" etc. that is the "creshendo" the song has used small elements of the creshendo to build to it, then it drops (like the Break in a song in hip hop terms) and is gone leaving you like "mane, that was tight" that is always the goal, have tight track build until they think its as tight as its gonna get, then drop it on them.
meanwhile, during the main part, the strings are playing "C,C,F,E" but when the break/creschendo comes, then the strings switch and the CCFE pattern goes to the chior, and the strings switch up to a "G, F, E,D" pattern. In short, the "main strings" contain elements of the Creschendo so that when it comes its not a sharp sudden change (like a total switch in the beat) so we have heard all the "elements" of the creschndo in the main parts of the song, just "mixed up" so that it can "come together" for the creschendo/break.
that is what makes a song "good" show us little glimpses of the main breakdown thru the song, then hit us with it and then go back to the main song parts, thus if you follow the rules (using elements of it throughout the song to ease the transition, and keeping the song to a Theme, and a well constructed creshendo that "reveals" the whole song to us for a few bars then goes away) your songs should stop sounding like little loops real fast.
pz
PS I love this game.......
look at it, most songs keep to the "theme" that only has 4-5 notes in it.