es-k wrote:sometimes, when i am using a chopped drum break (and layer one shots over top of it) , i'll make the chop longer than what i want it to be.. so like if i just want the snare, i'll include the hats and kicks that follow for 1 or 2 beats.. then i'll make the program mono or do my mute groups and play out my pattern. this way, you have no space in between hits that doesnt have the vinyl hiss or "air" from the sample.. then i layer my one shots over it to make it really smack (with simult, or just using another pgm)
you can take this technique a step further by creating patched phrases of your short chops. if you know the bpm of the loop then the patched phrase will play it back correctly no matter how short the loop is. this is a slept on feature. say you have a chop with a kick - hat - snare pattern. if you convert this into a patched phrase you can adjust these chops to bpm.
i know all of you are thinking 'big deal, i knew that' but heres the thing we all over looked. when you trigger a patched phrase, every chop gets the current pads settings. so if you have a kick - hat - snare patched phrase.. you can play with the decay and attack and have it affect all the slices without having to deal with the tedious programming! your project will now fit to any tempo just like you were using single shots in the sequencer. you can sequence some chops over some single shots and change the swing setting and the patched phrase hits will be affected too! i completely slept on this feature but i find myself using it all the time now to do live jams i can actually record in one take.
heres some insight...although i can't necessarily call this a 'tip' due to the too tedious to be worthwhile nature however...
in programs like recycle you can silence certain chops and then export the complete break w/ the silenced chops. say you took your break, silenced everything except the kick, exported, then silenced everything except the snares, exported, did the same for the hats & exported.. then converted to patched phrase.. THEN used the simult function to assign all of your separate slices to be triggered from one pad. this way you could have the power of using the chops & the ability to affect each element of the break separately. not to mention send the kicks to their own output, snare to its own, etc. i've never actually bothered with it because patched phrase is a pretty tedious process, but i tested it on a small slice and it works.