
By Phatz
Sat May 15, 2004 12:36 pm
I use it to correct placement sometimes.......every now and then the timing goes off but I dont work with the timing on a lot of the time so really just for placement and corrections

By Swissmaster Cheese
Sat May 15, 2004 1:15 pm
1/32(3)
1.01.00 .08 .16 .24 .32 .40 .48 .56 .64 .72 .80 .88
1/32
1.01.00 .12 .24 .36 .48 .60 .72 .84
1/16(3)
1.01.00 .16 .32 .48 .64 .80
1/16
1.01.00 .24 .48 .72
1/8(3)
1.01.00 .32 .64
1/8-(eight note)
1.01.00 .48
When I say time space I'm referring to either the 1/4, 8th, 16th, 32nd, 1/2 or whole note within the measure;
If you are programming a drum machine like the MPC then you will be programming the machine differently. The step- time concepts still apply, but the way the programming is done is a little different and you can't let the step rhythm play and add and delete sounds with such ease as a Roland drum machine.
The MPC divides each quarter note into 96 steps. This means that every drum sound programmed will occur every 96th of a quarter note. If a quarter note lasts every 96 steps, then an 8th note will last 48 steps, and a 16th note every 24 steps.
quarter-96
8th-48
16th-24
32nd-12
64th-6
On an MPC the kick occurs every quarter note at the time space 1+00 (the 1st quarter note of the measure), 2+00 (the 2nd quarter note of the measure), 3+00 (the 3rd quarter note of the measure), 4+00 (the 4th quarter note of the measure).
Remember MPC's divides every quarter note by 96 steps.
To grasp a better understanding look at the open hat pattern of figure 2.d. For an MPC drum machine the open hat occurs on 1+48 (step 48 of the 1st quarter note), 2+48 (step 48 of the 2nd quarter note), 3+48 (step 48 of the 3rd quarter note), and 4+48 (step 48 of the 4th quarter note).
1.01.00 .08 .16 .24 .32 .40 .48 .56 .64 .72 .80 .88
1/32
1.01.00 .12 .24 .36 .48 .60 .72 .84
1/16(3)
1.01.00 .16 .32 .48 .64 .80
1/16
1.01.00 .24 .48 .72
1/8(3)
1.01.00 .32 .64
1/8-(eight note)
1.01.00 .48
When I say time space I'm referring to either the 1/4, 8th, 16th, 32nd, 1/2 or whole note within the measure;
If you are programming a drum machine like the MPC then you will be programming the machine differently. The step- time concepts still apply, but the way the programming is done is a little different and you can't let the step rhythm play and add and delete sounds with such ease as a Roland drum machine.
The MPC divides each quarter note into 96 steps. This means that every drum sound programmed will occur every 96th of a quarter note. If a quarter note lasts every 96 steps, then an 8th note will last 48 steps, and a 16th note every 24 steps.
quarter-96
8th-48
16th-24
32nd-12
64th-6
On an MPC the kick occurs every quarter note at the time space 1+00 (the 1st quarter note of the measure), 2+00 (the 2nd quarter note of the measure), 3+00 (the 3rd quarter note of the measure), 4+00 (the 4th quarter note of the measure).
Remember MPC's divides every quarter note by 96 steps.
To grasp a better understanding look at the open hat pattern of figure 2.d. For an MPC drum machine the open hat occurs on 1+48 (step 48 of the 1st quarter note), 2+48 (step 48 of the 2nd quarter note), 3+48 (step 48 of the 3rd quarter note), and 4+48 (step 48 of the 4th quarter note).
The 3 Tenets of the Cobra Kai-
1) Strike First!
2) Strike Hard!
3) Show No Mercy!
First single "Sweep the Leg, Johnny!" coming soon On Cold Clutch Records........
1) Strike First!
2) Strike Hard!
3) Show No Mercy!
First single "Sweep the Leg, Johnny!" coming soon On Cold Clutch Records........
Last edited by Swissmaster Cheese on Sat May 15, 2004 1:22 pm, edited 2 times in total.

By Swissmaster Cheese
Sat May 15, 2004 1:17 pm
oh btw..........this is an altered version of the Liquid acrobat article which I have modified to fit the context of the MPC..........
The 3 Tenets of the Cobra Kai-
1) Strike First!
2) Strike Hard!
3) Show No Mercy!
First single "Sweep the Leg, Johnny!" coming soon On Cold Clutch Records........
1) Strike First!
2) Strike Hard!
3) Show No Mercy!
First single "Sweep the Leg, Johnny!" coming soon On Cold Clutch Records........

By Swissmaster Cheese
Sat May 15, 2004 1:19 pm
also make sure when you are working in the step edit scriddeen(yowie) that the auto increment set to yes...........youcan also do step editing from the main menu to, just punch in notes while holding down the record button.................
The 3 Tenets of the Cobra Kai-
1) Strike First!
2) Strike Hard!
3) Show No Mercy!
First single "Sweep the Leg, Johnny!" coming soon On Cold Clutch Records........
1) Strike First!
2) Strike Hard!
3) Show No Mercy!
First single "Sweep the Leg, Johnny!" coming soon On Cold Clutch Records........
By kiwi
Sun May 16, 2004 5:05 am
Thanks from the replies they are all good, anybody else got some more programming step edit secrets they want to share.
Chur.
Dane.
Chur.
Dane.

By binger0
Sun May 16, 2004 5:26 am
Swissmaster Cheese wrote:1/32(3)
1.01.00 .08 .16 .24 .32 .40 .48 .56 .64 .72 .80 .88
1/32
1.01.00 .12 .24 .36 .48 .60 .72 .84
1/16(3)
1.01.00 .16 .32 .48 .64 .80
1/16
1.01.00 .24 .48 .72
1/8(3)
1.01.00 .32 .64
1/8-(eight note)
1.01.00 .48
yo does anyone know how swing effects this?? Or shift timing?? by places ex. 1/8, 3, later, does that mean it will move it according to what the quantize forward 3 times, 1.01.00 ----> .48 -----> .96????
or just pqns? ex.
1.01.03 -----> .51 ------>.99????

By deity13
Sun May 16, 2004 7:20 am
yo swiss how was yo trip man, thanks for the knowledge
know the ledge

By Blue Haze
Sun May 16, 2004 7:41 pm
I use it for note editing and velocity. Sort like a beat corrector with the T?C it lets me know the note placement in a bars and the play within the measure. 1/8=two notes per quarter note, 1/16 four notes per quarter note and etc. Fine tuning the tighten of a beat is easy with step edit. 

By deity13
Mon May 17, 2004 6:28 am
I'm a big fan of using step edit for hats. Ist just use note repeat with swing setting the way you like it. Lay down what ever time control you feeling. Listen to it and then go back and delete unwanted hits.
have three seperate hats open, 1/2 open , closed all on neigboring pads.
Then go into edit and fuk with the pad numbers (corresponding to the hats) to make some combinations open, 1/2, closed, closed closed open etc. whatever. Then go and change the velocity settings for upbeats, downbeats blah blah blah
have three seperate hats open, 1/2 open , closed all on neigboring pads.
Then go into edit and fuk with the pad numbers (corresponding to the hats) to make some combinations open, 1/2, closed, closed closed open etc. whatever. Then go and change the velocity settings for upbeats, downbeats blah blah blah
know the ledge
By nanoloop
Wed Jun 16, 2004 12:35 am
the only way to get those tight/ insane squarepousher rolls is to use your step seq. crack the quantise to max. and double the tempo. turn off the metromnome. and record a new metronome beat using a sound you have. well double the quantise for 192ppq's
By nanoloop
Wed Jun 16, 2004 12:35 am
this shit is sooo tight it sounds like your drums and tearing thru the sound waves.

By cyrus
Wed Jun 16, 2004 5:19 am
i use it to fix stuff that i cannot replicate necessarily....sometimes you hit those good accidents.
also if you cant get the quantize to work with you......so say you record a beat with no quantize on, everything sounds good,except maybe like one snare is slightly too slow...if you where to "quantize" it may **** the groove up, so you just go in and fix.
I also use it to place my snares.....so instead of putting the snare exactly on 1:2:00, ill go to like 1:1:93 or something like that. the earlier the snare the more aggresive the beat will be, the later the snare the more relaxed it will be.
I usually program the snare in by step, then realtime the kick and hihat. Or just the kick. But sometimes ill just put the snare in at normal 2 and 4 spots, then play the kick. Then i will go back and change where the snare is at....i do that afterwords, because some "groove" patterns i cannot replicate in realtime. AND if you change it afterwords, you might hear a change that you didnt think of while actually recording the pattern. Basically giving the pattern a differant groove-that i would normally not play.
also if you cant get the quantize to work with you......so say you record a beat with no quantize on, everything sounds good,except maybe like one snare is slightly too slow...if you where to "quantize" it may **** the groove up, so you just go in and fix.
I also use it to place my snares.....so instead of putting the snare exactly on 1:2:00, ill go to like 1:1:93 or something like that. the earlier the snare the more aggresive the beat will be, the later the snare the more relaxed it will be.
I usually program the snare in by step, then realtime the kick and hihat. Or just the kick. But sometimes ill just put the snare in at normal 2 and 4 spots, then play the kick. Then i will go back and change where the snare is at....i do that afterwords, because some "groove" patterns i cannot replicate in realtime. AND if you change it afterwords, you might hear a change that you didnt think of while actually recording the pattern. Basically giving the pattern a differant groove-that i would normally not play.

By cyrus
Wed Jun 16, 2004 5:24 am
deity13 wrote:I'm a big fan of using step edit for hats. Ist just use note repeat with swing setting the way you like it. Lay down what ever time control you feeling. Listen to it and then go back and delete unwanted hits.
have three seperate hats open, 1/2 open , closed all on neigboring pads.
Then go into edit and fuk with the pad numbers (corresponding to the hats) to make some combinations open, 1/2, closed, closed closed open etc. whatever. Then go and change the velocity settings for upbeats, downbeats blah blah blah
yeah, i do that too, sometimes ill do it with bass notes. and also sometimes if you play a chord, and dont hit the keys exactly one note might be quieter.

