By Blue Haze
Sat Feb 11, 2006 5:00 am
Key laying allows you create keygroups that overlap each other. You can overlap more than two keygroups with different sounds stacking three or more with 4 zone each per keygroup program on the same range of keys, or producing split and layers. Using the level Parameter you can balance the loudness of the two sounds to create the desired mix. This is just a basic layout of using the full sampler function of your 4k than just the phrase sampler drum program part as most users do.
After you have layered your two or more keygroups in the same or overlaying keyspan (key range). You can use the Tilt Velocity aka Reverse Velocity on one keygroup and normal velocity on the second keygroup. This is for the user to set up a velocity cross-fade, the velocity determines the balance two sampled voices. Using the reverse velocity this makes the voice respond backwards to your keyboard dynamics. The harder you play the softer the sound. When this is layered with normal velocity keygroup, both voices will be combined when you play a single key. The balance between them will be determined by how quickly you strike the key. Will the 4k you can use Normal Cross Fade (off velocity, XFade with velocity, and Real Time using cc controllers.
This is just one example of the same basic sound designing techniques used by experienced, knowledgable sound designers on the Motifs, Tritons, and Fantoms that use minus the effects.
Not everyone wants to create sounds or have the patience to learn to do it themselves which is all good cuz the pros really know what they are doing which is why the synth makers pay them BIG BUCKS to design the sounds for their machines. And why most MUSICIANS (not DESIGNERS cuz it is too technical most believe) pay for the synths containing those creations created by the designer not necessarily by the manufacturer.
And some musicians believe that the machine designs the sounds or sound engineer with geekie glass thought up a miracle sound in the lab far from the truth.
Each yr different synth makers build a new rompler that has new enhancements on a basic sampling process-
Select the sample-connectors and converters
Sampling the sample-Input level, Sampling Rate, Bit
Edit the Sample- Truncating, Looping, Envelope, Pressure, Velocity and etc
Edit Parameter- Key mapping, Velocity Mapping, Layering aka actual Sound Designing.
Just a little understanding of the sound designing basic can help anyone go a long way. Sound designing is sampling. As you gradually develop and grow using your sampler you too may question if the pros can sound design for Korg, Yamaha and so on and still use an old Wavestation or S5000 in their studio for their production maybe so can I. Nowadays software samplers gives even more creative possbilites.
Now any ***** can comment about why we shouldn`t learn sound designing on the 4k without a basic multisample CDs to build on. It isn`t the sounds really it is how the designers manipulated them.
Small tips reverse engineer all of the great presets you like off with the settings from the rompler of your choice to get an idea of the (receipe). Of course the equipment is different and use parameters are different from manufactor to manufactor so nothing will be exact.
But you can learn to use the tool you have to make your own unique sound or buy the manufactors brand pro sound-designed well crafted keyboard that everyone and their momma has too.
Funny thing is the pro sound designer probably doesn`t buy the keyboard that he or she programmed just sticks with his or hers same tool that they have mastered but of the manufactor not going to adverstise this. Cuz at Namm 2007 and 2008 they have to sell more keyboards.
On a end note a sampler is a powerful creative sound designing tool and instrument which most Pro Sound Designer use to creative the presets used for the current and future gears. It always about the user though cuz when I had my own Trition my ignorance of sound designing most left me using presets combinations with my sync mpc 2xl. Now I realize I can make my own combinations and sounds with a full Z8 sampling engine. The Korg effects are butter compare to the 4ks but I can mix that in within Pro Tools.
For each person develop, strive, and gain understanding. Understanding saves money and time.
P.S. not all synths are the same especially the analog types like Nord and others are build to give the users more sound designing options using actual osciallators.
Recommended learning guides both were published in 1987 but still current for today words change but the concept is the same basically ha, ha, ha, the manufacturer have to eat too and newbies start buying the latest and the greatest every yr. Shit hasn`t changed much in the passed 20 odd yrs.
Foreword "The marketing director of a major sampler manufacturer once told me that only five to ten percent of sampler owners actually sample their own sounds, yet few people will buy a playback-only sampler. Perhaps many sampler owners would like to capture and create their own sounds, but become discouraged after a few fruitless sampling sessions."
taken from The Sampling Book written in 1987 quoted by Peter Gother President and Co-founder of Digidesign maker of Pro Tools.
Fast forward to 2006 and add to this sampler owners would buya playback sampler which has a keyboard and excellent sound designed programs and combinations made by a designer.
I`m a sampler based producer doesn`t matter if i sampled the source myself or another musician played the note it is what I do with it and how I design it.
The Sampling Book
by Steve De Furia & Joe Scacciaferro
Secrets of Analog And Digital Synthesis
By Steve Defuria
Inspiration sources Stephen Kay
http://www.karma-lab.com/People/SKay.html
and Lost Art of Sampling by Sound on Sound
http://www.soundonsound.com/sos/jan06/a ... cience.htm
After you have layered your two or more keygroups in the same or overlaying keyspan (key range). You can use the Tilt Velocity aka Reverse Velocity on one keygroup and normal velocity on the second keygroup. This is for the user to set up a velocity cross-fade, the velocity determines the balance two sampled voices. Using the reverse velocity this makes the voice respond backwards to your keyboard dynamics. The harder you play the softer the sound. When this is layered with normal velocity keygroup, both voices will be combined when you play a single key. The balance between them will be determined by how quickly you strike the key. Will the 4k you can use Normal Cross Fade (off velocity, XFade with velocity, and Real Time using cc controllers.
This is just one example of the same basic sound designing techniques used by experienced, knowledgable sound designers on the Motifs, Tritons, and Fantoms that use minus the effects.
Not everyone wants to create sounds or have the patience to learn to do it themselves which is all good cuz the pros really know what they are doing which is why the synth makers pay them BIG BUCKS to design the sounds for their machines. And why most MUSICIANS (not DESIGNERS cuz it is too technical most believe) pay for the synths containing those creations created by the designer not necessarily by the manufacturer.
And some musicians believe that the machine designs the sounds or sound engineer with geekie glass thought up a miracle sound in the lab far from the truth.
Each yr different synth makers build a new rompler that has new enhancements on a basic sampling process-
Select the sample-connectors and converters
Sampling the sample-Input level, Sampling Rate, Bit
Edit the Sample- Truncating, Looping, Envelope, Pressure, Velocity and etc
Edit Parameter- Key mapping, Velocity Mapping, Layering aka actual Sound Designing.
Just a little understanding of the sound designing basic can help anyone go a long way. Sound designing is sampling. As you gradually develop and grow using your sampler you too may question if the pros can sound design for Korg, Yamaha and so on and still use an old Wavestation or S5000 in their studio for their production maybe so can I. Nowadays software samplers gives even more creative possbilites.
Now any ***** can comment about why we shouldn`t learn sound designing on the 4k without a basic multisample CDs to build on. It isn`t the sounds really it is how the designers manipulated them.
Small tips reverse engineer all of the great presets you like off with the settings from the rompler of your choice to get an idea of the (receipe). Of course the equipment is different and use parameters are different from manufactor to manufactor so nothing will be exact.
But you can learn to use the tool you have to make your own unique sound or buy the manufactors brand pro sound-designed well crafted keyboard that everyone and their momma has too.
Funny thing is the pro sound designer probably doesn`t buy the keyboard that he or she programmed just sticks with his or hers same tool that they have mastered but of the manufactor not going to adverstise this. Cuz at Namm 2007 and 2008 they have to sell more keyboards.
On a end note a sampler is a powerful creative sound designing tool and instrument which most Pro Sound Designer use to creative the presets used for the current and future gears. It always about the user though cuz when I had my own Trition my ignorance of sound designing most left me using presets combinations with my sync mpc 2xl. Now I realize I can make my own combinations and sounds with a full Z8 sampling engine. The Korg effects are butter compare to the 4ks but I can mix that in within Pro Tools.
For each person develop, strive, and gain understanding. Understanding saves money and time.
P.S. not all synths are the same especially the analog types like Nord and others are build to give the users more sound designing options using actual osciallators.
Recommended learning guides both were published in 1987 but still current for today words change but the concept is the same basically ha, ha, ha, the manufacturer have to eat too and newbies start buying the latest and the greatest every yr. Shit hasn`t changed much in the passed 20 odd yrs.
Foreword "The marketing director of a major sampler manufacturer once told me that only five to ten percent of sampler owners actually sample their own sounds, yet few people will buy a playback-only sampler. Perhaps many sampler owners would like to capture and create their own sounds, but become discouraged after a few fruitless sampling sessions."
taken from The Sampling Book written in 1987 quoted by Peter Gother President and Co-founder of Digidesign maker of Pro Tools.
Fast forward to 2006 and add to this sampler owners would buya playback sampler which has a keyboard and excellent sound designed programs and combinations made by a designer.
I`m a sampler based producer doesn`t matter if i sampled the source myself or another musician played the note it is what I do with it and how I design it.
The Sampling Book
by Steve De Furia & Joe Scacciaferro
Secrets of Analog And Digital Synthesis
By Steve Defuria
Inspiration sources Stephen Kay
http://www.karma-lab.com/People/SKay.html
and Lost Art of Sampling by Sound on Sound
http://www.soundonsound.com/sos/jan06/a ... cience.htm