roxstar wrote:It's already working..the software can read/play the SEQ/PRG files...
Read and play is one thing, truthful and exact playback another.
roxstar wrote:Ido you really think the filters/effects are so complicated that a single/dual/quad core PC can't replicate it, or get really close?
I don´t think anybody is so stupid that he or she thinks that the number crunching in a MPC 1000/2500 would outrun a modern computer processor. If I remember correctly the processor in the 1000
was mostly used in cellphones and it clocks well below 200 mHz.
What can be complicated though is to make a software application function within a new hardware enviroment, That is why you can´t turn your Nintendo into an X-Box, load an iPhone OS into your Samsung phone etc, unless your level of geekery and corporation insight is enourmous.
JJ has the insight and knowledge on the OS and clearly some skills when it comes to coding for Windows which speaks in his behalf. But even with JJ´s skills this process of emulating the MPC could take some time, and as one of the first (no removed) statments on his page was that the sequencer would be "mpc unrelated" I´m not sure that the work of emulating the MPC is top priority.
But then again, his statement could be a result of bad english which has been responsible for confusion in earlier JJ matters. It could also be that JJ changed his course during the project.
But I for one am not holding my breath that initially this thing will do everything one would want it to do.
roxstar wrote:I've duplicated the MPC's effects within Audacity. Fiddle some knobs, and an echo effect in an SP-303/404 can sound JUST like delay in the MPC. "100% accurately emulated"...Really, it's not that serious.
Nothing sounds exactly the same once it's emulated on different hardware...
Once again, effects is a whole other game. Say youre having 3 sounds stacked on a pad, balanced very precise in level to get the texture and timbre you want and then you lift it into another application and the balance is all off. You have to manually go in and re-balance your stuff.
How would you like if your deep, woobly dubstep-bass which you´ve spent hours on the MPC getting
just right only has the freq of the LFO right when "emulated"? Yes, the filter and tune modulation is there, but it starts at the wrong levels and as the depth parameters isn´t consistent with the range of the MPC´s the modulation is to weak or over done. On top of that the slight resonance you´ve originally applied sounds vulgar and takes over due to the much wider resonance peak of the "emulation".
You just have to get in there, redo most of the work already done just retuning parameters. Where´s the gain in that?
An simulation of the MPC within this sequencer or as a stand alone application must be the actual OS code, emulated, ported or re-written to run in a PC enviroment, not some chaining together of existing VST´s, effects and snippets of public domain code. Otherwise it won´t save time but rather consume it trying to retune your programs to come out the way one intended while setting them up.
roxstar wrote:...and most people aren't doing anything super complicated on their MPC's anyways. Boom, Bap, sample, done
Here you´re obviously speaking for yourself.
roxstar wrote:but I'm not here to say what JJ should do, and what we should or shouldn't expect, but why assume "it's not, or "it can't", when anything is possible? The software is in VERY early stages..who knows what it maybe capable of in 2 months?
True, the same applies to the fact that many are applying their wildest dreams on this sequencer as well as JJ´s OS´s. If the majority of people is getting really hyped up about how this thing will make tracking their stuff so much faster and how seemless and quick the integration will be, is it wrong for a few voices to speak up and say that it might not live up to their high expectations?
roxstar wrote:If I can get the majority of my work done on the MPC, and arrange/render on the PC, then JJ got my money
This also calls for a truthful, true emulation of the MPC. Historically within the MPC 1000 OS there have been minute changes that has caused alot of work to make up for, or left you to downgrade until your work was done.
We who experienced the shift in levels that came along when Akai switched amp curves between two updates know that a change of a "simple" parameter which might seem small renders a lot of work to compensate.
Anybody remembered JJ removing the original Akai nano attack on all playback? A necessary thing to do which nonetheless caused a whole lot of extra work re-trimming your stuff.
The switch in real time control in JJ OS 1 that came along somewhere in the middle of it´s lifecycle **** up most of the automation for all those who didn´t "Boom, Bap, sample, done".
Emulation need to be spot on, otherwise it´ll just create more work than it saves for many people who entirely or mainly rely on their MPC when it comes to composing and arranging.