Discuss the various methods you use in music production, from compressor settings to equipment type.
By GrantB Thu Dec 24, 2009 2:09 am
poundaproblem wrote:But still when you layer your own drums and bass and mix it right you dont hear it anyway. I use samples with loud snares and kicks all the time, sometimes you just gotta deal wit what you got and work the beat around what the sample got goin on already.


This is the key. You might not be able to get the kicks out 100% but if you put something that works over it, it can be better than completely removing them. Work with the old kicks. Think of them as layers and ghost notes.
By Mike Anthony Thu Dec 24, 2009 3:05 pm
you actually can kind of get rid of kicks but you might sacrafice some frequencies in the process.

If you're working with something like a drum break, it is a great technique to filter out all the low end. This will not totally get rid of the kicks but will get rid of the "thump" by cancelling the low freqs out. This will leave you with the mids and high end which is enough to hide those kicks.

Then you can program your own kicks over the break! It really does work.
By JusJones Thu Dec 24, 2009 6:51 pm
Ive completely removed kicks and snares from samples using automation to mute and unmute the track at the point when the kick comes in... it works pretty ok, but that was in FL Studio
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By kneebone77 Thu Dec 24, 2009 7:04 pm
Mike Anthony wrote:you actually can kind of get rid of kicks but you might sacrafice some frequencies in the process.


That's what I was saying...
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By Joidibeats Thu Dec 24, 2009 11:49 pm
Since its most likely that the kicks are within the low frequencies of the sample, I suggest you try to filter the lows out, then maybe replay the bassline yourself to get that low end.
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By dopedee Fri Dec 25, 2009 7:58 am
check the left and right channels. Sometimes drums are panned off to one side. Atleast on a lot of older records. Kick is usually right up the center but its always worth a shot. Also layering is a huge part of it. So many samples i come across and am amazed at how little was done to isolate sounds and arrangements.
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By Grime Mon Dec 28, 2009 10:47 pm
did anyone say low pass filter yet? :roll:
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By Lampdog Mon Dec 28, 2009 11:04 pm
Grime wrote:did anyone say low pass filter yet? :roll:

You didn't read the whole thread huh? Lmao.
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By D-One Mon Dec 28, 2009 11:19 pm
There is one way to completely remove elements from a sample very effectively.
But this only works when what you want to remove, in this case a Kick is in the middle of a note or chord, if its in the beginning its not possible. You can do this with IZOPOTE RX.

http://www.youtube.com/watch?v=4Vjlj7o-p1U

It works by removing what you don't want and then time-stretching the area around the "Hole" and mixing them together.. its kind hard to explain but it works. RX can even do it in a selected range of frequency.

I use it a lot to remove Kicks, Hi Hats etc.. in the midle of Chords. Sometimes even instrument notes if they are confined to a especific freq without afecting the rest of the sound.

Here is Just Blaze talking about this: http://www.youtube.com/watch?v=BNjCBHHMFsU

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The filtering method might help attenuate something but wont remove nothing unless you change the sound radically.
You might be able to remove a bass by using a HiPass Filter but when you do it you also remove every low freq in the sample not just the bass, the same applies for any filter except the notch filter but that works kind of like an eq so...
By GrantB Wed Dec 30, 2009 12:53 am
D-One wrote:There is one way to completely remove elements from a sample very effectively.
But this only works when what you want to remove, in this case a Kick is in the middle of a note or chord, if its in the beginning its not possible. You can do this with IZOPOTE RX.

http://www.youtube.com/watch?v=4Vjlj7o-p1U


Dang, the RX makes it too damn easy lol.

You can kind of do it in the MPC too by chopping out the offending part and timestretching the earlier sample just enough to add the same length back. Not as easy or nice sounding, and can't use sonic material which comes after.