Technical questions for the MPC2000xl and the MPC2000
Byveryangrymobster Thu Aug 19, 2004 8:11 am
Hi, I'm considering buying an mpc 2000 and i've got a couple of questions about it. Could anyone help me out?

I saw that it only does 32nd notes. :-( What does that really mean? I often program drum rolls with 128ths. Sometimes I use short bursts of 256ths (it gives a different sound and I normally program pretty slow drumbeats, so it's not tooo excesive). Is there anyway to get around the 32nd limitation on an mpc-2000.

Can it import midi files? (from cubase)

also if any australian's happen to read this, what kind of price do they usually go for 2nd hand?


thanks
shannon

ByHandz Thu Aug 19, 2004 8:13 am
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By Cheech Thu Aug 19, 2004 8:42 am
Actually you have 96 ticks per bar where you can lay your notes in...

The 32nd is just the fastest timing feature... Or something, I don't know how to say it correctly :D

Byveryangrymobster Thu Aug 19, 2004 9:34 am
ok, cool. :-D Thanks Cheech
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By featherboy Thu Aug 19, 2004 1:19 pm
Don't your drum rolls just sound like buzzing noises?!? :shock:

32nds is the smallest division the MPC rigidly quantizes to, but like Cheech said, those are specific points in a much bigger grid. I think in musical terminology 32nds are semi-demi-quavers. (16ths are semi-quavers..) 32nds are what Drum & Bass producers use for machine gun snare rolls. Even at slower tempos they are the speed of the little flams & rolls of a good jazz drummer & are usually too fast for any melodic programming.

Yes you can import midi files but it is best to make those as simple as possible, so instead of saving all your cubase data as one big midi file divide it into seperate ones for seperate instruments & have them only a few bars long.

There are some regulars from Australia on this forum who should help you on the price question.
Last edited by featherboy on Fri Aug 20, 2004 11:03 am, edited 1 time in total.
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By Cheech Thu Aug 19, 2004 1:35 pm
featherboy wrote:32nds is the smallest division the MPC rigidly quantizes to, but like Cheech said, those are specific points in a much bigger grid. I think in musical terminology 32nds are semi-demi-quavers. (16ths are semi-quavers..) 32nds are what Drum & Bass producers use for machine gun snare rolls. Even at slower tempos they are the speed of the little flams & rolls of a good jazz drummer & are usually too fast for any melodic programming.


Yup! That's what I was aiming for... Thanks for clearin it up!
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By Forest Parks Thu Aug 19, 2004 2:16 pm
why would you want to do such a thing?


...post a track, I'm curious as to what the result sounds like
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By Archetype_J Thu Aug 19, 2004 3:03 pm
Forest Parks wrote:

...post a track, I'm curious as to what the result sounds like



Just cut a fart. That should give you an idea.
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By Forest Parks Thu Aug 19, 2004 3:08 pm
Archetype_J wrote:
Forest Parks wrote:

...post a track, I'm curious as to what the result sounds like



Just cut a fart. That should give you an idea.




:lol: ...nah for real...I think it'll sound like some bullshizzle, but I've been wrong before, and will probaly be wrong again...
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By itchyvinyl Thu Aug 19, 2004 4:18 pm
You can double the tempo (and double the amount of bars in the pattern), and then 32nd notes will basically be 64th notes.

256ths? Hmmm....I think you may be trippin a little.
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By Forest Parks Thu Aug 19, 2004 4:56 pm
at such a speed what you're makig ceases to be music, and simply becomes noise
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By Archetype_J Thu Aug 19, 2004 5:03 pm
I'm dead serious. I'll record various farts on a CD for you, and you can just sample them. Then speed em up and down and you got your "drum rolls" Only cost you 159.99

Byveryangrymobster Fri Aug 20, 2004 3:06 am
Just cut a fart. That should give you an idea.


Hehehe Thats pretty accurate. :-D

128th's can't be distingished as individual drum hits, it sounds like a buzzing texture or tone (or a fart) but in the right context it can be interperted as part of the drum programming.

I don't have anywhere to upload an example. but give me your email address and I'll send you one.

regarding 256ths. Instead of a normal drum hit, try triggering a really short sample 4, 6 or 8 times. The velocity of each hit can be changed to create different effects. For example, if the velocities change from low to high, the effect is similiar to a reversed cymbal.


Forest Parks - Whats wrong with a bit of noise anyway? ;-)
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By pt3r Fri Aug 20, 2004 6:57 am
<homer>hmmmm noise... hrrrhhhh</homer>
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By Forest Parks Fri Aug 20, 2004 2:07 pm
veryangrymobster wrote:
Forest Parks - Whats wrong with a bit of noise anyway? ;-)




hey if noise is what you're going for...I guess more power to you, I had some cereal this morning, and been producing some "hot tracks" in my cube...