retro wrote:Okiget that part. but now im trying to figure out if i would need to make a setting for a waveform in the 2nd edit page of the 4000. for instance, if i was to have that raw waveform of a saetooth, would i need to set the waveform setting to wavetooth also. i dont see why i would have to. being that thats what the sample is, the waveform i would be using. correct??
Hi Retro,
Don't have the MPC in front of me, but I do have the Manual itself (though I need to head
to Kinkos and print me up a Reference Manaul and the Z8 Manual). I checked
the Program section and see what's on Edit 2 page.
The Edit 2 (F4) page is the page where LFO1 and LFO2 and Auz Envelope are set.
LFO's are Low Frequency Oscillators and used to manipulate the sample via the Mod Matrix.
If you change anything here, it probably won't do much, unless it's been assigned to some
destination in the Mod Matrix.
The waveforms that are represented here are the Waveforms that the LFO"s will running.
Some synths, allow speeds of the LFO almost up to audible hearing range (Waldorf Q for example) but I do have tried yet on the MPC , so do not know. These waveforms when
used as the LFO's waveforms, can produce interesting results to your sound. The Sine
wave will Move Fluidly from 1 end to the Other, where as the Saw tooth will have
a rougher more jagged movement, and Random will produce random change.
This is where it gets harder to explain with words and easier to give an example.
I don't have the MPC in front of me, so this may be a little off but should give you
a good example of a vibrato type of sound to sample.
1. Pick a Sample of a String. (e.g. Grab the Arp String Ensenble from Hollow Sun)
that is already in a program and mapped out across the keyboard.
2. Go to the Program Button
3. Play your Keyboard and listen to the sound.
4. Select Edit 2 (F4)
5. Move cursor down to KG and change Edit , so it says Edit:ALL
this makes it so the changes we are about to make will happen on all of the keygroups
that in this program.
6. Move cursor down to the LFO1 Block.
7. Select "Window" Key, which will bring up the Program Modulation window. (Mod Matrix)
8. Set Source to LFO1
9. Set Destination to Pitch
10. Make sure Keygroup says All
11. Depth change to +100
12. Hit Close on Program Modulation Window
13. Back to the Edit 2 Screen.
14. Set Wave to Triangle
15. Set Depth to : 20
16. Set Rate to 50.
17. Set Delay to 0.
Now hit a chord on the keyboard and hear how their is a vibrato effect on the strings
now. You can control how fast this affect is with the "Rate" part of the LFO. You can
control how much of the LFO is applied to the Pitch with the "Depth" part, and
if you go to Wave and change to Triangle, Sine, Square, Saw, and Random, you will
be able to hear those teyps of waveforms applied to the Picth of the Sound.
Remember, after you have fun with the above, you can then go to the Program Modulation
Window again and make a new Mod with LFO1 being Source and have the
Destination be Filter Cutoff. Set the Depth to how much Filter Cut Off Modulation
and now you have the Vibrato (LFO1) of the String Sound also controlling
the Cutoff of the filter. You can add a lot of life to your sounds with a little creativity and imagination. Who says that Samples have to sound static
