By Larrygates
Mon Oct 11, 2010 8:50 am
I'm sure a lot of 4000 users were well seasoned 3000 users. With that said anyone with a 3000 used 16 level attack and filter in a lot of beat making. This is BIGGEST thing I miss on the 4000 so far. I REALLY miss it. I know q control set to pad control / filter will help this, but it's really cumbersome since I use filtered versions of samples a lot, like A LOT. I heard to set up a keygroup, but that is kind of a lot slower than 16 level turn wheel done on the 3000. I'm going to say something stupid, akai please pit 16 levels filter attack on the 4000, or someone code it please.
Next would be keygroup selection when hitting the pads. As a drum program the program window jumps to the pad I hit so I know what sound is what and I can edit by just hitting the pad. Keygroup doesn't work that way, so how do I know what I'm doing if I have 10 snares layered in keygroup mode, since I can't find Simul Pad mode on the 4000 like the 3000 (I know there can be 4 zones to a pad, but sometimes I need more than 4 layers hence keygroups come into play). Esp with lots of L / R panning with different drums, LFOs etc to get width and movement from older samples.
This causes a problem when I need to trim samples in a keygroup also, since I don't know what sound is coming from where, as on the 3000, when in trim mode, whatever pad I hit becomes the pad I edit in trim mode, not so on the 4000.
So for the 4000 GURUS with 3000 experience that understand the positive parts of the 3000 and the improvements of the 4000 please lets put our minds together, as I've done the forum search, and really there isn't a real answer to the question yet. I even keep the 3000 on just for the filter 16 level and some other things that I can do faster, like copy seq bars to make a seq 2x longer etc . . . Even count in takes a little too long to turn on and off on the 4000.
These are really my only gripes with the 4000, but the sound of the machine is much more "new school" sounding than my slightly filtered / transient punchy 3000. Thanks
Next would be keygroup selection when hitting the pads. As a drum program the program window jumps to the pad I hit so I know what sound is what and I can edit by just hitting the pad. Keygroup doesn't work that way, so how do I know what I'm doing if I have 10 snares layered in keygroup mode, since I can't find Simul Pad mode on the 4000 like the 3000 (I know there can be 4 zones to a pad, but sometimes I need more than 4 layers hence keygroups come into play). Esp with lots of L / R panning with different drums, LFOs etc to get width and movement from older samples.
This causes a problem when I need to trim samples in a keygroup also, since I don't know what sound is coming from where, as on the 3000, when in trim mode, whatever pad I hit becomes the pad I edit in trim mode, not so on the 4000.
So for the 4000 GURUS with 3000 experience that understand the positive parts of the 3000 and the improvements of the 4000 please lets put our minds together, as I've done the forum search, and really there isn't a real answer to the question yet. I even keep the 3000 on just for the filter 16 level and some other things that I can do faster, like copy seq bars to make a seq 2x longer etc . . . Even count in takes a little too long to turn on and off on the 4000.
These are really my only gripes with the 4000, but the sound of the machine is much more "new school" sounding than my slightly filtered / transient punchy 3000. Thanks


